That’s a normal complaint. I thought Reach was peak esthetic for Halo because it was big recognizable variations in armor.
After that they made intricate armor variants that largely go unnoticed because they just look like a mess.
Comment on Halo: Campaign Evolved | The Silent Cartographer Trailer
justdaveisfine@piefed.social 4 days ago
This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.
Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.
That’s a normal complaint. I thought Reach was peak esthetic for Halo because it was big recognizable variations in armor.
After that they made intricate armor variants that largely go unnoticed because they just look like a mess.
Giving it the old George Lucas treatment?
Now that I’ve developed digital eyelash rendering my characters are better than ever!
pugnaciousfarter@literature.cafe 4 days ago
Hard Agree!
More != Good.
The added textures really take away from the reverent, almost divine nature of the ancient forerunner structures.
This just looks like halo infinite… Generic af. Not angry, people must have worked hard on it, but kind of disappointed.