Lemmy’s gaming community is honestly so insufferable, lol.
God forbid people enjoying their little coop adventures. I will never understand this community’s hate boner for everything online. Just stick to your single player stuff and be happy. Why dig trenches for something that doesn‘t affect you?
Codilingus@sh.itjust.works 21 hours ago
RightHandOfIkaros@lemmy.world 1 day ago
I dont hate coop online games. I hate PvEvP Extraction Looter Shooters.
CosmoNova@lemmy.world 23 hours ago
How many have you played?
RightHandOfIkaros@lemmy.world 23 hours ago
Please note that the genre is PvEvP Extraction Looter Shooters. So some games, like Deep Rock Galactic and Helldivers 2, are missing from the list because they do not fit that category.
I have tried to play (ie, only played a few hours each, not like multiple days):
- The Cycle Frontier
- Escape from Tarkov
- ARC Raiders (the closed beta in June 2023)
- Dark and Darker
- Delta Force Hazard Ops
- Lost Light
- Marauders
- Hunt Showdown
- Gray Zone Warfare
- Incursion Red River
Games that I tried that don’t exactly fit the genre but are close enough I feel like I should include them:
- Steel Hunters (the closed playtest in March 2023)
- Sea of Thieves
- SYNDUALITY: Echo of Ada
Its not that I haven’t given the genre an honest go.
I hate that death means I lose not only the items I picked up, but also the items I brought into a match. The behaviour of players in this particular genre is almost always peak toxic. I am thankful that the genre exists, because it is a sponge taking some of the toxic people from other games. The people that derive fun and pleasure purely from ruining someone else’s game experience (like cheating, harassing, etc.) It is not a genre of game I enjoy, because some other players always ruin the fun.
Some games had a PvE mode, which was fine but the loot was limited to be beasically useless. I don’t understand why they wouldn’t just have separated inventories, and perhaps allow transfers of items below a set gear level to keep the PvP side economy balanced.
justsquigglez@leminal.space 18 hours ago
Dude, calm down. My point was that there has been like 60 live service games like this that have shut down within the past 5-10 years. Did you see me say anything about the gameplay itself? No, I only mentioned the player base and servers.
ampersandrew@lemmy.world 1 day ago
We used to get multiplayer games that weren’t dependent on some server that we don’t control, and now they’ve all turned into this. Then we read about all the layoffs that happened because this model is inherently unsustainable, and we have a giant gap in the medium’s history of games that we used to be able to play but now cannot because the business made a gamble on a type of game that sometimes becomes a money printer.
CosmoNova@lemmy.world 23 hours ago
Oh it‘s that empty layoff argument again. Nevermind.
ampersandrew@lemmy.world 23 hours ago
It’s only empty if you haven’t been paying attention.
CosmoNova@lemmy.world 13 hours ago
It‘s empty because you ignore a shit ton of studios including Embark themselves. Mass layoffs are an industry wide problem with no direct correlation to live service. There is a correlation between live service and AAA studios as well as AAA studios and layoffs though. That doesn‘t apply to Embark. So feel free to eat a shoe when they didn‘t fire 100 people by the end of the year.