Yeah I’m right there with you. we are the 22% of US game players that are not directly discussed in this article, the ones that are price sensitive but still buying games on a semi-regular basis. Mat Piscatella suggests that it’s that most frequent 14% at the top that are propping up the legacy industry these days, and he’s probably right. I’m inclined to believe that those of us in the next 22% still account for a decent chunk, but more and more of us are shifting towards spending money on live service games only. Idk how some people can afford to spend money on every new game as they come out, that cohort must be almost entirely wealthy folks at this point.
Comment on More than 60% of US game players only buy two games or fewer per year, survey finds | VGC
dom@lemmy.ca 8 hours ago
Sign of the times.
I used to buy a ton of games. Its now hard to justify with the price of everything going up so dramatically. I still buy more than average, but probably more along the lines of one every few months and never full price releases.
theangriestbird@beehaw.org 8 hours ago
Lfrith@lemmy.ca 7 hours ago
I’ve played live service games with the one I’ve been playing being The Finals, but I’ve spend 0. But, have all the BP just from the multibux I saved up for free.
I’ve wondered what percentage of live service gamers are like me spending no money on them.
Gerudo@lemmy.zip 6 hours ago
I have been a massive fan of Overwatch since launch day. I haven’t spent a dime on it since the original purchase of the game. I haven’t spent anything on any Live Service game either.
Lfrith@lemmy.ca 6 hours ago
Yeah I just can’t bring myself to actually spend money in live service games. Even if I like the game.
But, am open to buying actual physical merch I’d use.
GammaGames@beehaw.org 6 hours ago
A majority! Some players buy a few but it’s mostly supported by whales that buy everything
scrubbles@poptalk.scrubbles.tech 8 hours ago
At this point I’m lucky if there are two games worth paying for in a year. Just bland boring empty soulless games every time.
dom@lemmy.ca 5 hours ago
Yeah. The indie game scene really is where the value is
theangriestbird@beehaw.org 7 hours ago
empty soulless games
I agree, more soulslikes! MOOOORREEE!!!
Glide@lemmy.ca 4 hours ago
I don’t think this is about enthusiasts buying less games, though. We’re not talking about the average number of purchases the consumer makes. This is more evidence that there are a lot more casual players out there, who will make their 0-2 large game purchases a year and play their games over a long time. The college guy who literally only buys a couple sports games that they play online with a friend. The burnt out parent that can only make time for their 2 open world adventure games all year. I know a few people in my life who own a Switch, Mario Kart and Animal Crossing, and that will be literally the only two games they load all year. And this is to say nothing of people who strictly play F2P tirles, which apparently are 33% of players.
“US game players purchase 1-2 games a year on average” is not the same thing as “the bottom 60% of purchasers only purchase 1-2 games a year.” This is evidence that, one, the medium is reaching a much more widespread market and, two, the casual market is often more engaged with F2P titles.
I think if we looked at enthusiasts and hobbiests, there would still be a decline in purchases. I don’t think this is evidence that games have become too expensive for most.
GammaGames@beehaw.org 1 hour ago
You’re right! The guy that published the info had a funny disclaimer: