This. This. This.
100% this.
Comment on Welcome To Aftermath - Worker-owned video game journalism
Seraph@kbin.social 11 months ago
Can we get worker owned game companies now?
This. This. This.
100% this.
Let’s go further. Let’s have worker-owned everything.
Worker-owned factories, stores, restaurants, etc. Worker-owned government!
Let’s cut out the people that does not work, but take 90% of the revenue.
*Marx noises intensify*
PyroNeurosis@lemmy.world 11 months ago
Aren’t those called indie establishments?
GoodEye8@lemm.ee 11 months ago
Not really. Technically Bungie was “indie” after the Activision split and before being bought out by Sony and some of the issues circulating the news today were the same management issues they had when they were “indie”.
Worker-owned is a term rooted in socialis. It means the majority stake (ideologically 100%) of the company is collectively owned by the workers. Thus it means the workers decide what the company does and how they will do it. If an indie company has an owner, who makes the decisions, and employees, who don’t have a say in those decisions, then that’s not really a worker-owned company.
qarbone@lemmy.world 11 months ago
So Valve, as game devs?
GoodEye8@lemm.ee 11 months ago
No. The main reason people are worried about what happens to Valve when Gabe passes is because Gabe is the owner, he owns more than 50% of the company. Valve has done well under him but once he’s out the picture and that more than 50% ownership is transferred to another person then who knows if the company will stay the same. After all that 50 makes the decisions about the company
If that 50 was split between the workers there would be less certainty about the potentially passing of ice person because the workers collectively uphold the company vision.
jlou@mastodon.social 11 months ago
Worker-owned companies is certainly rooted in anti-capitalist thought, but they aren't inherently socialist in the 20th century sense because they are compatible with private property
@games
GoodEye8@lemm.ee 11 months ago
I think it comes down to whether you believe in market socialism or not, as market socialists and non-market socialists have a different understanding of private ownership. Non-market socialists, such as orthodox Marxists, see any kind of privatization as a negative and as such promote public ownership. Market socialists make the distinction between private ownership and cooperative ownership, because cooperative ownership still tackles the worker exploitation at a micro level. In a private ownership the worker is exploited because the owner of the means of production can use their power dynamic to exploit the worker but in a cooperative that worker is a part of the ownership which would mean exploiting the worker is akin to exploiting yourself. In that sense the worker-owned companies may not be compatible with orthodox Marxism, but they’re still socialist in nature.
I will mention that it wouldn’t be the final state of socialism, I don’t believe we can switch to cooperatives and call it a day. Marx saw socialism as a process and we should see socialism as a process. Going from private ownership to cooperative ownership is just one small step in that process. There will be more steps in the future that might eventually end up looking more like orthodox Marxism. So I really don’t see it as not socialist.
Swedneck@discuss.tchncs.de 11 months ago
sadly most indie companies are not co-ops
Yawnder@lemmy.zip 11 months ago
Can confirm. I’ve seen a small studio abuse one of the sole dev that wasn’t an owner and ducking him so hard…
dangblingus@lemmy.world 11 months ago
Indie just means you don’t have a major publisher like EA, Nintendo, Activision, Ubisoft, etc.