Comment on [deleted]
lobut@lemmy.ca 11 months agoI always felt Nintendo was rather innovative or at least took risks. Shoulder buttons with the SNES controller. The thumbstick and rumblepack with the N64. Wireless with the wavebird on the GameCube. Motion controls with the Wii. Touch screen with the DS and WiiU.
A lot of these are common sense now but at the times they were introduced they were awesome.
dual_sport_dork@lemmy.world 11 months ago
Before then, Nintendo literally invented the crosspad which has been a mainstay we take for granted on game controllers ever since (except for the decade when they had it patented, which is why the directional pads on the Master System, Genesis, PS1, 3DO, etc., etc., from that era are such shit). Even as something as simple as that can be innovative.
CaptDust@sh.itjust.works 11 months ago
Imma let you finish, but the Genesis controller was not bad at all, especially for fighting games that required quarter/half circle inputs it was always reliable for hitting diagonals
dual_sport_dork@lemmy.world 11 months ago
Yes, but it was only reliable for hitting diagonals.
I guess that probably helped for Snake Rattle and Roll, and possibly Marble Madness as well.
520@kbin.social 11 months ago
The genesis was an arcade powerhouse. Arcades used to use the big ass joysticks so it makes sense their d-pad is good for hitting diagonals.
Interestingly, the Dreamcast had a Nintendo-esque d-pad, but didn't break the patent as it worked differently internally.