My brother in Christ, you’re the only one who even mentioned character stats.
It’s just wild to me that a game straight out of a TTRPG is “light on RPG elements”.
Character stats is just something DnD came up with and everyone goes “character stats = RPG”. DnD had character stats because Gary Gygax and Dave Arneson all played table top war games before creating DnD.
Some of my favorite TTRPGs, don’t have character stats; looking at you Under the Autumn Strangely, Dread, 10 Candles, For the Queen, and that one game were I play tested characters playing Truth or Dare.
At the end of the day, playing a TTRPG is about telling a story. If the Chinese Room can tell a great story with light character customization. I will take that.
Peruvian_Skies@sh.itjust.works 2 weeks ago
Voroxpete@sh.itjust.works 2 weeks ago
Dread is legitimately one of the best horror RPGs ever created.
For those who don’t know, it’s a game of “Final girl” / “Cabin in the woods” style horror where terrible things happen to a group of people. The only mechanic the game has is a Jenga tower. Every time you want to do a risky action, you pull a brick. If the tower falls, something really bad happens. No other game has ever quite created such a perfect feeling of steadily mounting tension and… well… dread.
CIA_chatbot@lemmy.world 2 weeks ago
Ok that’s fucking brilliant - I’m looking up this game
TheGreenWizard@lemmy.zip 2 weeks ago
Doesn’t VTM, the ttrpg the game is based on, use character stats? I see nothing wrong with expecting the videogame to have similar gameplay mechanics to the ttrpg its based on. Especially if the first game did that.
HeyThisIsntTheYMCA@lemmy.world 2 weeks ago
ten candles is still my favorite ttrpg, followed closely by fiasco.
natecox@programming.dev 2 weeks ago
I don’t think I follow. Are you thinking that I’m saying Vampire needs character stats? Because I’m not.
I just think a game based on a TTRPG—a concept built around putting role playing first and foremost—should probably be pretty strong on the role playing aspect.
INeedMana@piefed.zip 2 weeks ago
In that context, “RPG elements” means stats and mechanics based on stats. Not roleplaying