I’ll admit I don’t even remember doing runbacks in hollow Knight (or even having to fight any boss in the part of the game I played more than one or twice), but in other games where you have to run to the boss you normally just run past everything without fighting it and go into the boss with full resources. No challenge - just running past everything, which not only wastes time but also totally breaks immersion for me.
In any case, my overall discontent is with all the time wasting added together than any specific thing.
LettyWhiterock@lemmy.world 22 hours ago
I haven’t played silksong, but most games like Dark Souls and the like, getting back to the boss without taking damage is pretty easy. It’s not difficulty, it’s just time.
magusfungus@lemmy.ml 9 hours ago
Also in Fromsoft games runbacks are a deliberate design choice that forces the player to take a quick break after dying to a boss.