Feyd
@Feyd@programming.dev
- Comment on Firefox dev clarifies that AI features will be 'opt-in' and there will be a 'killswitch' to disable them 4 days ago:
I dunno that seems very compatible with
AI should always be a choice — something people can easily turn off.
Also here is a link to the posts mastodon.social/…/115740500373677782
Also, the dev says the following and I think they have a point.
I’m not asking for faith in our direction - the thing I love about the Firefox community is how open, honest, and technical it is.
But I do ask that you don’t have the opposite of faith. Like, try not to be determined that we’re going to do the wrong thing here.
- Comment on Anon is a linguist 1 week ago:
- Comment on How does the private equity bubble compare to the AI bubble if at all? 1 week ago:
Running those power hungry gpu based data centers is going to cost beaucoup bucks regardless of the usage.
- Comment on If you want to get into handheld gaming, but don't want to spend a lot, buy one of these. 1 week ago:
I don’t use retro achievements because games are supposed to be fun rather than about checking boxes.
- Comment on An unsettling indie game about horses keeps getting banned from stores 2 weeks ago:
I don’t understand why you keep replying without even pretending to engage the points and arguments that I’ve made.
Do you think saying “the game is available elsewhere” addresses what I said about marketplace dominance at all?
Do you think anything you’ve said that only applies to this specific game addresses anything I said about systemic problems?
You aren’t even trying to have a discussion. You’re just saying “I don’t like the game anyway so it’s good it’s not on steam” and pretending it being available on other storefronts and that it happened to go viral has any bearing on any of the points I’ve made when it obviously doesn’t.
In any case, it’s pretty clear at this point that you’re not going to engage with me faithfully, so I’ll be on my way. Have a good day!
- Comment on An unsettling indie game about horses keeps getting banned from stores 2 weeks ago:
They are getting loads of marketing from this
This particular game is. It won’t always apply to every game, which is why I want digital marketplaces that have so much market dominance they can make or break studios to not choose which games they allow on their platforms to not be based on vibes.
This seems pretty straightforward and your argument is incoherent at this point. They are getting loads of marketing from this
My argument isn’t incoherent just because you have terrible reading comprehension.
- Comment on An unsettling indie game about horses keeps getting banned from stores 2 weeks ago:
Yeah and what I am saying is this is stupid shit to do that for.
You need to work on your reading comprehension.
So what you are arguing for really is for Steam and Epic to distribute this.
Yes, I am. There doesn’t appear to be a non-moral-panic reason for it to be barred, and being barred from steam will have a deleterious effect on the game and on the studio’s ability to keep making games. I wish company didn’t have that power, but they do.
- Comment on An unsettling indie game about horses keeps getting banned from stores 2 weeks ago:
You’re not even trying to understand what I’m saying if you think that deciding if this particular game is what I care about. I don’t give a shit about this particular game. I care about maintaining the principles of not letting moralists dictate what art and media is appropriate for everyone else.
- Comment on An unsettling indie game about horses keeps getting banned from stores 2 weeks ago:
- The person in these comments that has actually played the game said there isn’t actually a single child in the game.
- I’m never going to decide to just accept bullshit “because it’s not surprising”. That’s completely asinine.
- Comment on An unsettling indie game about horses keeps getting banned from stores 2 weeks ago:
I literally don’t care if they had a little girl talk to a naked horseman (who is being treated by the game like a regular horse and not a man at all to make a point). My point is that banning things that aren’t child porn because of moral outrage leads to the moral crusaders escalating. Next thing you know they’re gunning for lgbt themes, then going after violence. It’s ridiculous and should be ridiculed and dismissed instead of pretending things are child porn just because you don’t like them.
- Comment on An unsettling indie game about horses keeps getting banned from stores 2 weeks ago:
Submitting to moral panic bullshit doesn’t placate them. It only emboldens them.
- Comment on Shut up science!! 2 weeks ago:
www.merriam-webster.com/dictionary/believe
“To consider to be true or honest”
I don’t know what you think believe means but you’re wrong
- Comment on OpenAI plans to enshitify ChatGPT with adverts 3 weeks ago:
Is the space pope reptilian?
- Comment on How do you beat post-work floppiness? 5 weeks ago:
After work is exercise, which you need anyway, but it also shakes off the doldrums and provides a clean break between work and evening
- Comment on What's a recent game you've tried playing that isn't worth the hype? 1 month ago:
continues playing trails games in the corner
- Comment on It's OK to just like lemon water. 1 month ago:
Not defending pseudoscientific health regimens, but the acid in “a spritz of lemon” doesn’t neutralize an arbitrary amount of alkalinity
- Comment on The Last Truly Custom Nintendo: A 3DS Retrospective 1 month ago:
Apocalypse is a sequel to the neutral route of iv
- Comment on 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames 1 month ago:
Anytime I’ve ever complained about lootboxes/gacha/gambling mechanics, I’ve not been excluding valve. That said, there is a contingent of people that likes to chime in to conversations about steam to say people shouldn’t use steam because valve does lootboxes, and I don’t think it’s terribly relevant in those conversations.
- Comment on photopea.com now locks out users blocking ads 2 months ago:
Wow this thread. Clearly but you have the understanding of the mechanics and are both assholes intentionally mischaracterizing what the other is saying. You both need to go touch some grass.
- Comment on photopea.com now locks out users blocking ads 2 months ago:
Doesn’t photopea run locally?
- Comment on Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation. 2 months ago:
If it’s like the last few trails game, it’s not really “you chose whether to play a action or turn based” but “play action mode to build up a meter to get an advantage in turn based node when you switch” and you only spend 10 seconds ago in action mode, and also bosses don’t even have an action phase.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
Yes? metroid.retropixel.net/games/…/metroid3_map.gif
Notice how there is always one close to each boss.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
“Nintendo hard” isn’t about difficulty it is about entire games being based around knowledge checks, like having to remember to pre-swing when you jump particular gaps or get knocked into the gap in og ninja gaiden for instance.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
Since when do metroidvanias not have save points right outside boss rooms? That’s been the standard since symphony of the night at least…
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
I actually said I like the mega man version. I think the dark souls version is boring and doesn’t do anything of what you’re saying. I don’t even remember run backs from when I played half of hollow Knight because I didn’t even think the game was hard. It just wasted time in so many ways that I decided I’d rather play a different game that didn’t, but if people had to deal with the time wasting design that I remember and also do dark souls boss run backs then I’m not surprised they’re irritated.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
The other day, I fought the boss of the abyss in the dark souls 1 dlc. It took me 5ish attempts, and I changed my gear to have more magic resist after I got further in the fight and got merked by magic attacks. All spending 2 minutes between each attempt running back to the fog gate did was make me zone out and wish I could just get right back to it.
Btw, the original runback was mega man, where you get to try the boss until you run out of lives then you have to do the entire level again. Still way more interesting than running past everything in souls games.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
I’ll admit I don’t even remember doing runbacks in hollow Knight (or even having to fight any boss in the part of the game I played more than one or twice), but in other games where you have to run to the boss you normally just run past everything without fighting it and go into the boss with full resources. No challenge - just running past everything, which not only wastes time but also totally breaks immersion for me.
In any case, my overall discontent is with all the time wasting added together than any specific thing.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
It’s true that I’d prefer it in no games, but it’s also less frustrating in straight soulslikes. The problem with HK is that it is a synthesis of metroidvania and soulslikes in the most time-disrespecting ways possible. Really most of my frustrations are with map design, and then they add not getting maps until you find the map guy (in samey environments I can’t remember well enough without a map).
What made me put it down was playing for an hour going through multiple zones without finding either a map guy or a bench somehow then dying. I’m pretty sure just being able to see the map would have been enough to keep me playing.
For this new fangled soulsvania genre there are numerous better entries that I thoroughly enjoyed. Ender Lilies and Blasphemus are the first 2 that come to mind.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
A lot of comments tying runbacks to difficulty, when they have nothing to do with each other. I haven’t playing silksong but I played about half of the original and uninstalled it, despite the fact it is so many people’s favorite metroidvania and metroidvania is one of my favorite genres.
Not putting checkpoints close to boss fights is not difficulty. It is disrespectful of the player’s time, which is a problem hollow Knight was full of.
- Comment on How could AI be better than an encyclopedia? 3 months ago:
But on a fundamental level, aren’t we just adding an incontrolable step of noise injection in a decent time-tested information flow?
Yes.