Couldn’t have phrased my NMS better. It was interesting at first then it got boring / repetitive
Metz@lemmy.world 12 hours ago
I got 150 hours out of this game and I think that is very much all i will ever play
. For a good while it was even quite interesting because there were still a lot of new things to discover.
But then you started to do things just to get them done not because they were particularly fun or interesting.
If they don’t implement some fundamental new way to play this game or combine existing mechanics better together I don’t think anything could pull me back.
Entei hope these Wall procederal Generation things start to die very soon. Flowing the same basic ingredience into a mixer does not give you something new but more of the same. It’s boring.
k2r@lemmy.world 10 hours ago
ripcord@lemmy.world 9 hours ago
I mean if it was 150 hours (or close to) before it got repetitive, that’s better than 98% of games.
ArtificialHoldings@lemmy.world 7 hours ago
I absolutely love the vibe of playing the game, but yeah a lot of the systems they add feel isolated and rather pointless. There’s a settlement system where you can basically be the mayor of a settlement, developing it and managing its growth - but it doesn’t really lead anywhere. They have fishing, crop growth, cooking - but it doesn’t really support anything in particular. There’s an extensive creature taming/breeding system, but creatures don’t seem to do a lot afaik.
Gloomy@mander.xyz 2 hours ago
Yeah, i feel same-ish.
I used a save game modifier to unlock the cool stuff hidden behind the grind. Since then I spent some time building a base in a nice looking planet and flying around looking for a cool world.
Thing is, you are right: it gets old fast. Planets are boring. There are some cool combinations here and there, but 90% of them are just the same old same old. Seen them once, seen them all.
From time to time i still hop in, but it doesn’t grab me more than a couple of hours every six months or so.