And GTA Vice City was originally planned as an expansion to GTA III, then turned into an independent game and released just a year after GTA III.
Comment on At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion
Kolanaki@pawb.social 2 days agoDoes that mean you would prefer sequels to just be glorified map additions to the game you already own? If Doom 1 and 2 were done today, Doom 2 would have been a DLC.
zaphod@sopuli.xyz 2 days ago
ampersandrew@lemmy.world 2 days ago
Maybe that’s the problem.
psx_crab@lemmy.zip 1 day ago
Nah dude, today we have Death of the Outsider, and Blood Dragon, both doesn’t need the base game to run and is standalone, even though they use the same asset and engine from their base game. Not to mention ODST and Reach, both come out within 3 years of Halo 3. All phenomenal, even though they’re using same engine, same asset, with some additional content and new map. The scope is also significantly smaller than the base game. They’re all standalone even though they’re DLC.
Also Tear of the Kingdom use the same map and asset, and it’s considered sequel instead of DLC. same thing goes for Majora’s Mask which they did within a year after Ocarina of Time. It’s totally fine to do that as long as the game is good.