Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.
There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout you can talk the Master into suicide by proving that the supermutants are infertile, in Planescape Torment there are multiple ways of convincing your mortality to merge back with you, New Vegas lets you talk down Legate Lanius, at least on the NCR route, Jade Empire will give you a bad ending where you surrender to the Glorious Strategist in exchanged for being fêted as a hero, even Fallout 3 will let you talk Colonel Autumn into surrender for like no reason at all.
I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that - if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you. Spec Ops has no “pacifist option” but also makes you realize that you were slaughtering American soldiers and innocent civilians because you were going insane.
The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.
kurcatovium@piefed.social 3 days ago
I believe you can persuade boss of Arcanum (amazing game) to commit suicide.