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kieron115@startrek.website ⁨2⁩ ⁨days⁩ ago

I’m not sure but Dolby Atmos might be responsible for some of it. Dolby Atmos lets the engineers assign coordinate values to each sound “object” in the scene, then your receiver takes that information, along with the room calibration mic info and your speaker layout, and actually generates the channels itself based on the listeners “position” within the scene. Maybe engineers just not putting as much work into making discrete channel audio mixes anymore when the “gold standard” no longer uses discrete channels.

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