I adore how Zomboid is very grounded like that. It feels like it purposefully avoids giving the player a power fantasy. Or more accurately I’d say it tries to deceive the player by making them think they’re powerful but then rips it away by throwing something at them. It’s really addicting, I have to imagine it’s not for everyone though
Comment on Day 366 of posting a Daily Screenshot from the games I've been playing
Coldgoron@lemmy.zip 1 day ago
I was playing the beta Project Zomboid with the latest experimental stuff. Got scratched with my regular prone to sickness debuff. Was game over, got zombified and a 1k kill count character was finished.
MyNameIsAtticus@lemmy.world 1 day ago
Voroxpete@sh.itjust.works 1 day ago
For the record (mostly saying this for the benefit of people who don’t play but might) Zomboid is one of the most customizable games ever. Rules like “How zombie virus transmits” are completely up to you. My wife and I play together and we decided that all survivors are immune to the virus in our world, so we turned off transmission entirely. It just made more sense to us if it was something like an airborne pathogen.
I often describe Project Zomboid as a toolkit for creating your own personal zombie apocalypse.
Kalothar@lemmy.ca 1 day ago
And now I’m going to play it again lol
slimerancher@lemmy.world 1 day ago
That’s interesting. Will keep in mind if I can ever convince someone to play it.
Voroxpete@sh.itjust.works 21 hours ago
Basically everything can be set through server / game rules. How do zombies work (speed, strength, toughness, hearing, vision, nocturnal or not, memory, intelligence, etc), how does the virus work, loot availability, XP gain, how long its been since the outbreak, whether power and water should shut off at some point, and so many other things. And that’s all without even touching a single mod. It’s incredibly versatile.