Itch.io Has some fantastic games :)
One of my favorite (that works on the SP!): https://tangramgames.itch.io/tobu-tobu-girl-deluxe
Comment on Vintage gaming advertising pictures: a gallery
RightHandOfIkaros@lemmy.world 1 day ago
We need to to back. Everything now is too sterile. Publishers do not take any risks on games anymore. We don’t get games like Illbleed or Burnout from AAA funding anymore. Games that look at a genre and really ask what actually belongs in that genre.
Nowadays its all unoptimized Unreal Engine copy-paste Over the Shoulder perspective slop.
Indie is being more experimental no simply due to the nature of how easy it is to develop video games now, but still lacks the necessary funding to create experiences on par with what AAA can offer.
Itch.io Has some fantastic games :)
One of my favorite (that works on the SP!): https://tangramgames.itch.io/tobu-tobu-girl-deluxe
Trainguyrom@reddthat.com 1 day ago
To be fair, an indie dev just tossing stuff together on the weekends and evenings has everything needed in these accessible game engines to build a AAA title of 15+ years ago.
RightHandOfIkaros@lemmy.world 1 day ago
I would argue that is not true. I don’t see many Indie games that match AAA games from 2010 in polish or content, honestly. Maybe there are a few, but I cannot think of any off the too of my head. Most are like AAA of 25+ years ago.
On a technical level it may be achievable that an Indie game matches a 2010 AAA game, but I think mechanically speaking that has not happened yet. Indie games have a hard time even matching the content and polish of 20 year old games from 2005. Where is the Indie Resident Evil 4, or Elder Scrolls III Morrowind? Some Indie games try to compete, but they either aren’t polished enough, look like they released in 1999, or are too short in content to compare to those games.
Trainguyrom@reddthat.com 21 hours ago
That’s what I was trying to say is they have everything they need mechanics-wise built into these game development environments. The difference between AAA and indie is more on the scope of how much artwork, sound design, writing, voice acting, Foley work, etc. goes into the game
A solo independent developer can pretty easily recreate the mechanics of GTA V in Unreal for example, but they can’t realistically recreate a selectively compressed representation of the entire LA and San Bernardino counties plus a 14 hour (or however long it is) single player campaign
ampersandrew@lemmy.world 22 hours ago
That Tainted Grail game that just came out this year is supposedly the indie Elder Scrolls. Maybe you’d argue that’s AA, but that’s still a symptom of how our standards have shifted. Games like Resident Evil are also abundant these days; not so much like Resident Evil 4 in particular, but RE4 was an experiment that split the difference between old Resident Evil and modern third person shooters.
RightHandOfIkaros@lemmy.world 13 hours ago
I only bring up RE4 since it released in 2005. Morrowind is even older at 2002. My point was more that there aren’t any indie games that match the content or polish of those games, as old as they are.
Its mostly a limit of indie in general. Not enough money or time to match AAA games of even 20 years ago. AA absolutely should be at minimum matching 20 year old games, but even the funding AA gets should be enough for AAA games from 2010.