Larian has close to 500 employees across studios in seven different countries. They’re definitely the good guys (at least for now), but they are not an example of a small indie studio.
Comment on The signatures are still coming and it's already making an impact
Kyrgizion@lemmy.world 1 day agoNot to mention that studios like Larian have proven that it’s entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.
Klear@lemmy.world 1 day ago
errer@lemmy.world 1 day ago
BG3 being DRM-free and playable indefinitely also demonstrates that you can have plenty of success and not break your own product to do so.
RazgrizOne@piefed.zip 23 hours ago
Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.
msage@programming.dev 20 hours ago
They did not, they said you can be successful without corpo overhead and bullshittery.
deadcream@sopuli.xyz 1 day ago
Larian has six studios and over four hundreds of employees. They are not as big as Ubisoft of course, but they are still very much an AAA game studio.
Dagnet@lemmy.world 22 hours ago
But they got that big by doing what the previous poster said
M137@lemmy.world 15 hours ago
So did many of the other big AAA devs, then they changed. You’re not making any point at all. And don’t get me wrong, what Larian has done is amazing, and the response from the rest of the AAA game studios is both hilarious and depressing, but sadly not surprising. Most AAA studios got big by doing good, they wouldn’t have gotten that big otherwise. But then either new people came in an fucked them up or the ones already there got greedy and lost touch with reality, it’s the same with many other things.