Ah yeah the famous genre of the time travel platformer
Comment on 4D Salmon
BuboScandiacus@mander.xyz 1 day agoI don’t see how that would be any different from a regular time travel platformer
Deathray5@lemmynsfw.com 23 hours ago
Chronographs@lemmy.zip 23 hours ago
Makes me think of braid
sp3ctr4l@lemmy.dbzer0.com 1 day ago
The idea would be that you could move in the depth axis just as an fps player moves through all 3 dimensions.
Though honestly I don’t play made 2d platformers, what I’ve seen is more of a … reset or rewind kind of paradigm.
I’m thinking of some kind of… like you’d have to solve certain environment puzzles, defeat certain enemies, by deftly and precisely navigating through time as much as deftly executing platform jumps and 2d combat.
ProstheticBrain@sh.itjust.works 12 hours ago
Your description kind of made me think of Miegakure. Though it’s not about time, it is a 3D platformer where you have to move your 3D reality through a 4th spatial dimension to uncover the puzzle.
Really looking forward to playing it when it comes out.
sp3ctr4l@lemmy.dbzer0.com 9 hours ago
Well hey that sounds quite interesting! Thanks for putting it on my radar =D
Natanael@infosec.pub 21 hours ago
A Link through time (Zelda), and some more like it.
It’s 3D, but there’s a Portal 2 mod with time travel
sp3ctr4l@lemmy.dbzer0.com 20 hours ago
A Link Through Time?
Do you mean A Link To The Past?
???
The Zelda games I’ve played that feature time travel basically just have a ‘past world’ and ‘future world’.
…
Using my original analogy… So your 2D game is your screen.
The 3rd dimension would be into the screen, or toward your face.
A past/future flip is just two layers.
I’m trying to think of something thats more like… 10s, 100s, 1000s of ‘layers’, very fundamentally implemented as a basic game mechanic.
Like, you’d need to be weaving through time just as much as a normal game has you weaving through space, you’d have some puzzles or fights where you’d need to be moving through time and space simultaneously…
Apparently Braid is like this?
…
Majora’s Mask is arguably the closest to this of any Zelda game, in that you csn functionally jump to many, many more than just two layers, tons and tons if events and npc like… world paths put them in different places at different exact times, you can Double Time song half a day into the future, unless you’re doing some crazy speedrun you’re probably gonna need to rewind the clock many times in a normal playthrough.
I’ll have to check out Portal 2 w/ time travel though, haven’t played that.
Natanael@infosec.pub 18 hours ago
In practical terms, Braid is probably closest. You have time rewind mechanics, in some stages it’s selective where rewind applies to specific objects AND/OR specific areas (so it’s not just try/retry, but actual time manipulation and setup)
can@sh.itjust.works 22 hours ago
Something like Titanfall 2 but in 2D?
sp3ctr4l@lemmy.dbzer0.com 20 hours ago
Eh, thats basically just hitting a time pause button.