When all the decisions have to come rapid-pace, I don’t feel like I’m doing anything notable. It feels like mashing out light or strong attacks and maybe some block/dodges.
I’ll admit that there have been some action JRPGs where I just didn’t understand how the mechanics worked together, even after some explanations, because I had to play it out so quickly in combat. Those games ended up having low difficulty so that people that “weren’t getting it” could still see the story.
I’m still okay at Soulslike games where there’s not quite as many meters and illogical systems. And of course I’m okay with turn-based games having those weird systems because I can process things slowly until I get it, and am taking my turns at full speed.
SCmSTR@lemmy.blahaj.zone 4 days ago
I don’t think anybody hates real-time combat. That feels like a strawman.
SoleInvictus@lemmy.blahaj.zone 4 days ago
I do, but just because I have a disability that makes more button presses painful and turn-based tends to have fewer per hour. I also know others who dislike real-time because they’re bad at it. I agree with your sentiment completely, though. Liking real-time isn’t exclusive of also enjoying turn-based.