Comment on Anon turns on raytracing

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MurrayL@lemmy.world ⁨16⁩ ⁨hours⁩ ago

I disagree - adding RT to games that weren’t designed for it often (but not always) wrecks the original art direction.

Quake II is a great example; I think the raytraced version looks like absolute ass. Sure, it has fancy shadows and reflections, but all that does is highlight how old the assets are.

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