Comment on Anon turns on raytracing

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faintwhenfree@lemmus.org ⁨21⁩ ⁨hours⁩ ago

I remeber reading the real sell to developers is less calculations, currently textures have to be designed for different lightening, which would require pre rendering same textures across multiple lightings. And that is time and resource intensive for developers.

Ray tracing is a simpler solution. I’m not an expert, but that seemed sensible to me.

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