That’s probably mostly true but optimisation is becoming a lost art from that some devs just don’t know.
SkunkWorkz@lemmy.world 1 day ago
Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I’m hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and learn how to optimize a game. Every game engine and game works differently under the hood.
B0NK3RS@lemmy.world 1 day ago
apprehensively_human@lemmy.ca 3 hours ago
Daily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
fuckwit_mcbumcrumble@lemmy.dbzer0.com 1 day ago
It’s a negative feedback loop.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
eupraxia@lemmy.blahaj.zone 11 hours ago
devs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game’s a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
who@feddit.org 17 hours ago
People often say “developers” when referring to development studios, which includes management. They don’t necessarily mean individual software developers.
SkunkWorkz@lemmy.world 2 hours ago
Tell that to Gamers™ who harass the low ranking devs when a game comes out they don’t like.