Personally the movement mechanics and the tropical overworld were amazing in this game.
While the water jetpack may seem like a gimmick, I thought it really changed the platforming in a good way.
Additionally, I’m a sucker for a good overworld and the amount of things you can unlock or discover in delphino plaza turns it into its own sort of level.
There is definitely some jank and padding (blue coins) in the game, but it holds up better than Mario 64 in my opinion (just due to the camera issues IN Mario 64).
OutOfMemory@sh.itjust.works 1 day ago
Wait, people hate it? I still do nostalgia playthroughs occasionally, one of my favs for GC.
ch00f@lemmy.world 1 day ago
There were so many issues
The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.
Paranomaly@sh.itjust.works 1 day ago
If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.
ShawiniganHandshake@sh.itjust.works 3 minutes ago
Windwaker had a ton of content cut. The ice island and fire island were both supposed to be full dungeons. Both of those incomplete dungeons later ended up being used in Twilight Princess.
::: spoiler Tap for spoiler Hyrule Castle ::: was supposed to be a full dungeon. The tower of the gods was supposed to be longer.