Yeah but even now you can go back and play Majora’s mask, and it not feel bad.
But as mentioned the real thing is consistancy, as well as the scale of action, pace of the game etc… Zelda games weren’t sharp pinpoint control games like say a modern FPS. Gameplay was fairly slow. and yeah second factor is simply games that were 20FPS, were made to be a 100% consistant 20 FPS. A game locked in at 20, will feel way smoother than one that alternates between 60 and 45
VinesNFluff@pawb.social 1 day ago
Ackshuli – By late 2000 there were a couple games on PC that could get there.
… If you were playing on high-end hardware. Which most PC gamers were not. (despite what Reddit PCMR weirdos will tell you, PC gaming has always been the home for janky hand-built shitboxes that are pushed to their crying limits trying to run games they were never meant to)