Cassette Beasts was also made with Godot! godotengine.org/…/godot-showcase-cassette-beasts/
sirnuke@lemmy.dbzer0.com 1 year ago
Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.
Schaedelbach@feddit.de 1 year ago
Defaced@lemmy.world 1 year ago
Cassette beasts is so damn good! It’s pokemon, but better and unique.
ManjuuLemmy@lemmy.world 1 year ago
It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.
Puzzle_Sluts_4Ever@lemmy.world 1 year ago
Godot is pretty heavily documented at this point. I would recommend finding videos from over a month ago (so it isn’t just posturing), but it is consistently a solid “B” engine as it were.
But the real issue hasn’t changed. Because of licensing and ideological reasons, adding in hooks for console development remains a mess. And that is not something that any company (… okay, Rami Ismail/Vlambeer would totally talk about this and burn a few bridges in the process) is going to really talk about because it is a lose lose. It pisses off the platform owners AND will be viewed as “unfair” by the fanboys.
roguetrick@kbin.social 1 year ago
“unfair” by the fanboys
There can't honestly be a lot of them. I'm sure even folks who donated don't have that much of their personal ego wrapped up in a game engine.
wahming@monyet.cc 1 year ago
I see you’re new to the Internet
simple@lemm.ee 1 year ago
Apparently, yes! caseyyano.com/on-evaluating-godot-b35ea86e8cf4
HumanitysHammer@lemmy.world 1 year ago
One of the MegaCrit devs, Casey Yano, wrote a little blog post on his experience of it: On Evaluating Godot
micka190@lemmy.world 1 year ago
That was an interesting read, thanks!
Fraylor@lemm.ee 1 year ago
Thanks for this. Good article.
EarMaster@lemmy.world 1 year ago
To be fair it would have been interesting to read this from someone who actually liked using Unity in the first place…