So, I’m guessing there is no way to play offline, or any private servers floating around
Comment on Star Citizen Loses 'Integral Staff' Responsible for Server Meshing
Allero@lemmy.today 2 days ago
Star Citizen is an insane phenomenon to me. It’s a good game and a massive fraud at the same time, and one fuels the other.
Let’s give credit where credit is due - the game is incredibly immersive. The massive social element, ability to walk and explore things outside your ships and rovers, to customize them, to create all the inventive ways to make money and to prevent hostiles from doing the same is fascinating. No other game has nailed it just so well.
But once the player’s attention is caught, they become a milking cow. You want to develop in game? You have to pay up big time, lest you want all your ships and money go away with an update. They don’t go loud about their wipes, and most players face them when they’ve reached a certain point in the game - at which point they either lose all progress, or start to buy their ships for cash. For, like, hundreds or thousands of dollars per ship.
While this may sound bollocks to someone who haven’t played it, but the way it is normalized in the community combined with the element of frustration of losing everything really drives folks to spend massive sums on the game.
Back in the pre-war era, I remember a person from Ukraine (a country with per capita GDP of ~$5000, or 1/16th that of the US) secretly stashing over $1000 to buy a new ship, adding to his ship park of $4000. His family (wife and two kids) haven’t been on a good vacation for years, and this amount of money would allow them to do so several times over in the southern Ukraine, but he bought some virtual ships. No, really. He was a clan leader, so he felt like he had to have all the nicest ships at his disposal, and his only grief was that he couldn’t afford the $8000 and $21000 ship packs.
The way community psychology works in the game is insane, and I believe a study could be made on how exactly was this all pulled off.
ICastFist@programming.dev 2 days ago
BlameTheAntifa@lemmy.world 2 days ago
Squadron 42 is the single-player counterpart to Star Citizen. It’s supposed to release next year. Star Citizen, however, is far too complex to self-host. The server technology they’ve shown off is incredible, but it’s not a “single server” thing.
I’m hoping that many of these departures are simply because the underlying technology is finally mature and those people want to move on to new challenges, but I don’t really believe that’s true. It’s clear that Chris Roberts own shortcomings as a boss are poisoning the company and it’s once-passionate workers.
Allero@lemmy.today 2 days ago
None that I know of.
It was a planned official feature, but I think it rather touched small battlegrounds and not the main universe.
Unofficially, I haven’t seen any in the wild. Besides, the game’s economy and mechanics rely on rather very massive multiplayer.
Lv_InSaNe_vL@lemmy.world 1 day ago
Its an MMO, so no
buddascrayon@lemmy.world 1 day ago
Wow yeah, I just looked into the Wikipedia entry for this game. It looks like they make a lot more money as an unreleased project than they would ever make as a fully realized game.
Allero@lemmy.today 1 day ago
Exactly! They’ve made a financial model that will collapse once the release comes in and wipes stop. And they know it.
The game is essentially screwed by its very financial incentives.