Many, if not most, AAA games are actually somewhat risky investments for studios. I’m not sure where you’re getting this idea from.
VirgilMastercard@reddthat.com 23 hours ago
He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.
They could get the regular £50 from me for the game, but their greed means they’ll get £0. I’ll just pirate it (if/when it releases on PC). And I’m sure there will be a lot of people with the same mindset.
LandedGentry@lemmy.zip 22 hours ago
dustyData@lemmy.world 10 hours ago
So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?
LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could make and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.
LandedGentry@lemmy.zip 10 hours ago
Oh make no mistake, GTA VI could be $20 and they’d make billions off online/shark packs and shit again. I’m just talking about the industry as a whole. When a game flops, one single game, it sends crazy shockwaves.
ampersandrew@lemmy.world 23 hours ago
Some AAA games are massively profitable. If you want to see which ones weren’t, look at the studios that got shut down or went through massive layoffs in the past few years. But if they’re not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that’s make or break for the studio.
LandedGentry@lemmy.zip 22 hours ago
Shit the hi fi rush team got laid off. Success doesn’t guarantee shit.
ampersandrew@lemmy.world 22 hours ago
It’s true, there are outliers like that. But if you’re looking at shutdown studios or massive layoffs at random, it’s going to be because the game they made lost money. In Hi-Fi Rush’s case, to the best anyone can tell, it’s because Satya Nadella changed the direction of Microsoft at a time when Tango Gameworks was starting a new project, which means there’s the least sunk costs on a project that was going to be several years away from returning a profit.
LandedGentry@lemmy.zip 9 hours ago
They’re not outliers though. The rivals team was immediately laid off. Respawn suffered layoffs last month despite making one of the only successful live service games not Fortnite, 2 generally well received Star Wars titles, and just printing for EA for years.
qarbone@lemmy.world 22 hours ago
They were probably on slightly profitable. Or, Money forbid, only breaking even.
ampersandrew@lemmy.world 22 hours ago
Back of the napkin math on a number of them says that a number of them probably took a bath on what was put into them. I get the cynicism, and in many cases you’re right, but it’s been a bad time for video games lately. An industry-wide number of how many billions of dollars video games make is almost entirely coming from only a handful of games like Call of Duty and Fortnite. Games like Star Wars Outlaws and Forspoken probably did lose a ton of money. Games like Concord, Avengers, and Suicide Squad lost so much money that it was impossible to not notice it, and they were each to the tune of hundreds of millions of dollars. There are a lot of games out there, and the dollars tend to flow to very few of them, relatively speaking.
PP_BOY_@lemmy.world 12 hours ago
This is the solution moving forward and is probably what most studios are doing right now (see: publishers shelving low-profit studios, massive layoffs, etc.), but the issue is that the games launching right now with $70-100 price tags have been in development for years. Their budgets were written under contract during the boom a few years ago, they can’t just “unspend” that money, but at the same time, they’re probably seeing that gamers are being a lot tighter with their wallets these days.
I’m obviously never one to praise higher prices for the same thing, but I at least get why major releases are feeling justified to charge a higher door fee for the base game than to gamble on the freemium market (See: Concord).