Gamers gamify a system that can be games. More at 11.
Comment on Anon blames millennials
digitalnuisance@infosec.pub 2 weeks ago
Young millennial/millennial AAA game dev speaking.
It is 100% a top-down issue. Most devs are talented people. When you’re incentivized by quarterly returns as management, you care less about game quality and more about stock prices and net revenue in addition to whatever else you need to satisfy your bloated ego.
ShittDickk@lemmy.world 2 weeks ago
SitD@lemy.lol 2 weeks ago
I’m just so sad that it seems most execs in the field go play tennis or golf after work and think videogames are for losers. there is a lot of contempt and expectation that losers will just forever dish out money. if it wasn’t for this strange phenomenon that game engines are so available nowadays, we would be screwed. thank god for the indie space
digitalnuisance@infosec.pub 2 weeks ago
Tbh most gamers are indeed losers.
SitD@lemy.lol 2 weeks ago
true but not quite relevant, most people who read books are also losers. free-time activities are really everyone’s own prerogative
digitalnuisance@infosec.pub 2 weeks ago
I mean, the other guy brought it up.
PolydoreSmith@lemmy.world 2 weeks ago
tldr; Capitalism ruins everything.
Duamerthrax@lemmy.world 2 weeks ago
The worse thing that can happen to your niche hobby is for it to go mainstream. US anime has been consolidated into the Sony/Crunchyroll/Funimation/Rightstuf monster.
Sunflier@lemmy.world 2 weeks ago
Capitalism doesn’t ruin everything. Corporatization ruins everything.
ocean@lemmy.selfhostcat.com 2 weeks ago
Who runs capitalism bozo
untakenusername@sh.itjust.works 2 weeks ago
the local coffee shop isn’t a corporation
Drbreen@sh.itjust.works 2 weeks ago
Not that I disagree with you but it’s more like greed ruins everything
digitalnuisance@infosec.pub 2 weeks ago
^^^This is true, but I also think it’s important to note the role repeated financial and cultural success has on one’s mind and ego when elevated repeatedly by both the market and culture. You are not only just financially incentivized not to innovate, but your ego continues telling you “my ideas are always good no matter what others think” after these successes, even when they’re not true. This is how top-down cultural problems in studio disciplines calcify in addition to financial incentives. It’s important as a person(s) running a successful studio to not surround yourself with yes-men, which is not an easy task due to the previously-mentioned perverse incentives.
SpicyColdFartChamber@lemm.ee 2 weeks ago
The funny thing is, I’ve heard about quite a few Indie studios that are just as bad. They do the very same thing we condemn AAA for - crunch, micromanaging and even harrasment.
I was very surprised to hear the person who lead the development on monument valley turned out to be a big dick to his employees.
So, I can totally understand the cultural success thing. Though I’d like to believe that we are better than the corporate management suite, I have to remind myself that anyone can be a dick. You can be a progressive left leaning animal lover and still be a horrible parent. This was a hard lesson for me.
I have worked only in the indie/AA sphere, and my experience here hasn’t been all that great either. But, I always believed the problem was in the work culture of my country itself, and that I would probably find it better to work with those outside my country. No, people are the same everywhere, just of different flavours.
Though I’d still prefer to work with like minded people vs those believe capital over everything else.
digitalnuisance@infosec.pub 2 weeks ago
This is also true. I’ve worked at a number of startup indies/AA studios, and most of them are horribly mismanaged.
pory@lemmy.world 2 weeks ago
Unlike most "everything"s out there, games are doing great. Ignore shovelware and corpo schlock, some of the best games ever made have come out in the past few years. Genres get pushed, art gets made, phenomenal brain-off gameplay loops are polished, stories get told. Which world is better:
4 good games come out every year but it’s Nintendo and co making them. Also 100k bad games come out every year.
10 good games come out every year. Nintendo and Ubisoft and Sony churn out 29 shareholder revenue generators. There are nine million AI asset flip cash grabs and porn VNs released that year. People are paying 20,000 dollars a month for catgirl jpgs on their gambling phone games.
Who cares about “ratio” of good to schlock? You were never gonna play it all anyway. The last couple years alone saw everything from Balatro to Caves of Qud to Blue Prince.