digitalnuisance
@digitalnuisance@infosec.pub
- Comment on Anon blames millennials 10 hours ago:
^^^This is true, but I also think it’s important to note the role repeated financial and cultural success has on one’s mind and ego when elevated repeatedly by both the market and culture. You are not only just financially incentivized not to innovate, but your ego continues telling you “my ideas are always good no matter what others think” after these successes, even when they’re not true. This is how top-down cultural problems in studio disciplines calcify in addition to financial incentives. It’s important as a person(s) running a successful studio to not surround yourself with yes-men, which is not an easy task due to the previously-mentioned perverse incentives.
- Comment on Anon blames millennials 11 hours ago:
Young millennial/millennial AAA game dev speaking.
It is 100% a top-down issue. Most devs are talented people. When you’re incentivized by quarterly returns as management, you care less about game quality and more about stock prices and net revenue in addition to whatever else you need to satisfy your bloated ego.
- Comment on Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like 2 days ago:
No.
- Comment on Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like 3 days ago:
AAA dev here; it’s not that. It’s that attempting to standardize development in a highly fluid and innovative sector kills your competitiveness ad a studio. That being said, unionization is desperately needed. Blizzard recently unionized across their while studio, which is probably the best model out there right now; allow companies of a certain scale to unionize so that positive and competitive aspects of company culture/organizational structure can be maintained/improved while ensuring worker’s rights against exploitation from the top-down and abused of shareholders/management. Games, and by extension their studios, are intended to be things greater than the sum of their parts, and this is reflected by each company’s unique internal culture. How many big studios have you seen shed a sizeable amount of senior devs, after which they no longer seem to be able to make the same quality games as before? Happens all the time, and this is why. That’s the magic of gamedev studio culture and the people that create it, and that needs to be protected while also upholding workers’ rights simultaneously. The best way to do that is to allow all members of said culture to create their own rules of union governance from within, not to have standards that maybe disrupt said culture from without.