I just skip the loading vulkan stage and it works fine for me.
I play mosty either indy games or just older games on an older gaming laptop (geforce 1070m based HP Omen) and Steam/Linux Mint work pretty great. Outer Wilds works even better in Linux now that I’ve begun using CoreCtrl to disable CPU power throttling. Otherwise, it runs about like it did on Windows. The MCC runs flawlessly. Recently purchased No Man’s Sky and it runs pretty well and is actually incredibly smooth–no idea how that one runs in Windows because I’ve been just using Linux full-time for maybe two months now.
There is some weirdness like having to process Vulcan Shades before games boot up which can be annoying, but it hasn’t discouraged me yet. You can also skip that and the only difference is there might be a bit of stuttering for the first bit of game play. After going back to Windows to compare performance, I think it does this stuttering thing anyways?
citrusface@lemmy.world 1 year ago
FabledAepitaph@lemmy.world 1 year ago
Mmhmm. I’ve started doing this and it does work fine. I think I saw a comment once that noted they compile faster in-game anyways. So that makes me feel better about skipping lol
citrusface@lemmy.world 1 year ago
Yeah that’s kinda what I figured- it just does it in the background!
Vulkan skip gang rise up.
nvrmind@lemmy.world 11 months ago
Does it actually work that well? I’ve been waiting ages for halo shaders every time lmao
DoucheBagMcSwag@lemmy.dbzer0.com 1 year ago
What about AAA games like cyberpunk 2077 or Armored Core VI?
gecked@lemmy.sdf.org 1 year ago
www.protondb.com/app/1091500 www.protondb.com/app/1888160
Both are fine.
NOPper@lemmy.world 1 year ago
Cyberpunk flat out is unplayable with an NVidia card right now, just FYI. They broke something with the 2.0 update.
DoucheBagMcSwag@lemmy.dbzer0.com 1 year ago
Very……interesting……I wonder how RTX drivers work
Thank you for this!
thisbenzingring@lemmy.sdf.org 1 year ago
Just make sure to use the Nvidia proprietary driver and you should be fine. Don’t try to install it yourself, use the distribution offered version.
dustyData@lemmy.world 1 year ago
Shader compiling is just a graphical technique. DX12 does it too. Just that, Vulkan is nice enough to tell you a bit about it, and Steam has preemptive compiling, which runs most of the compiling before running the game precisely to reduce stuttering during gameplay. If you recall when The Last of Us remake launched, a lot of people were reporting up to an hour of “Loading” time at the menu before the game was playable on first run, and some were even reporting compiling on every single run of the game just as long. That was a bug with DX12 Shader compiling and it was prominent in both consoles and Windows. It’s not a Vulkan thing, nor particular about Linux.