In general, I’d agree that games are getting better, if for no other reason that there are so many made these days that eventually you’ll find something great.
Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
Nosavingthrow@lemmy.world 1 week ago
Oh, I’m sorry, I thought I just didn’t like games/am depressed/games are getting BETTER, actually.
ampersandrew@lemmy.world 1 week ago
spankmonkey@lemmy.world 1 week ago
If nothing else, the total volume of great games that are available to play keeps increasing because of massive improvements in backwards compatibility through steam and other online game distributors.
termaxima@jlai.lu 1 week ago
Games as a whole are getting better, but AAA is getting worse.
mesamunefire@lemmy.world 1 week ago
Indies are so good right now, and most without crazy DRM!
spankmonkey@lemmy.world 1 week ago
Are they getting worse overall or are we just comparing all of the current AAA games to the best AAA of the past few decades? Or comparing the current versions of series to the high points, which might just be the first game in the series?
We definitely have a number of high quality AAA games that come out each year. Most prior years had a few high quality AAA games and a lot of mediocre or terrible ones too. It’s kind of like music where the average quality over time is actually pretty consistent, but in any given year there are a lot of turds and there are certain trends that are common to those turds.
greenskye@lemm.ee 1 week ago
AAA games are legitimately worse now than before, but the gulf isn’t as big as people are claiming.
drosophila@lemmy.blahaj.zone 1 week ago
I think they’re both better and worse.
In the latter half of the 2000s and early 2010s AAA games were becoming increasingly hollowed out husks, with dumbed dumbed down paint-by-numbers gameplay and tons of QTEs. And its not like their narratives or art direction were any good either (it being the brown piss filter era). In the same time period we saw the rise of predatory practices like day one DLCs and preorder bonuses.
In more recent times I think we’ve actually seen a reversal of the gameplay hollowing out trend, and an improvement in art direction. However with the rise of lootboxes, trading, and gatcha, monetization schemes are more predatory than they’ve ever been (though these are mostly concentrated in multiplayer games). Its also really common now for games to release in an completely broken and unplayable state.