Comment on Welp.
Scrath@lemmy.dbzer0.com 1 day agoI didn’t look at the curriculum of the game dev school but from my personal experience studying CS I would say that what you learn there isn’t really comparable to CS besides the programming part
JustAnotherKay@lemmy.world 21 hours ago
Agreed, and I kind of wish CS and game dev weren’t considered so similar. They both program, sure, and those skills can be moved.
Go ask a Microsoft dev to explain game theory, hotkey availability, and UX. Then, ask a game dev the same questions. You’ll get wildly different answers because they wildly different goals
socsa@piefed.social 19 hours ago
This is why the tradeification of engineering should be viewed with skepticism. An engineering degree should give you a strong technical background in computing, physics, math, and software without over-specializing. You are meant to learn specific tradecraft on the job.
Aceticon@lemmy.dbzer0.com 20 hours ago
Having over a 25 year career done development in all kinds of areas including gamedev, there is quite a big difference in way of thinking and doing stuff between anything with user interaction and server-side stuff, and gamedev specifically also differs a lot from the rest of areas of user-facing software because it’s very performance oriented, way closer to the bare metal than the rest (in smartphone apps you’re working on top of libraries on top of libraries on top of libraries, in gamedev you make GPU shaders in a variant of C which very tightly tied to the specifics of how that hardware works), and each game is pretty much a unique user interface in programming terms (i.e. there much less reusability, especially of assets, than in say web or smartapp development).
JustAnotherKay@lemmy.world 20 hours ago
And that’s not even to mention security. I’m in a CS course right now, and sure we talk about cyber security and social networking and blah blah blah.
Go ask a game dev about their security patches and you’ll see the WORLD of difference in the two spaces
Aceticon@lemmy.dbzer0.com 19 hours ago
Oh, man, yes.
I’ve spent more of my career doing server-side stuff than other areas and it’s like night and day when it comes to IT security between server-side dev and gamedev, probably because server-side is networked and generally is done for much more important targets (valuable data and even actual financial assets of big companies, rather than an individual’s game state or machine) so there is way more expectation that the best external attackers will be hammering at anything a server-side component exposes via a network interface trying to hack it.
Mind you, I still bitched and moaned at the lack of IT Security awareness of some of my colleagues when I was doing server side stuff :)