I’m a little confused here, I’m not EU/Swedish citizen wouldn’t any of my studies require me to pay? I care about money very little which is part of why I’ve been feeling so soul sucked at my current job. I’ve only been here for money for a bit now and I hate it. In a lot of ways I’d rather just be poor. I was happier when I was working for like 1/5 what I make now but felt excited about what I did
I love games and game making. I’ve been skirting around the industry for over 15 years at this point and haven’t been able to crack in yet. Future Games, or any of the schools I’ve applied to, is an opportunity to be on a visa for nearly the entire trump term and hopefully network enough to land a job after school. So I’m not just paying for education I’m paying for my own safety
The crunch is for real but also the job culture in the US is batshit. My first job out of college I ended up pulling 16 hour days 7 days/week. Everywhere here it is expected you’re going to do more work than you’re paid for or you risk getting fired. Crunch time in Sweden sounds like normal time in the US tbh
Scrath@lemmy.dbzer0.com 1 day ago
I didn’t look at the curriculum of the game dev school but from my personal experience studying CS I would say that what you learn there isn’t really comparable to CS besides the programming part
JustAnotherKay@lemmy.world 1 day ago
Agreed, and I kind of wish CS and game dev weren’t considered so similar. They both program, sure, and those skills can be moved.
Go ask a Microsoft dev to explain game theory, hotkey availability, and UX. Then, ask a game dev the same questions. You’ll get wildly different answers because they wildly different goals
socsa@piefed.social 1 day ago
This is why the tradeification of engineering should be viewed with skepticism. An engineering degree should give you a strong technical background in computing, physics, math, and software without over-specializing. You are meant to learn specific tradecraft on the job.
Aceticon@lemmy.dbzer0.com 1 day ago
Having over a 25 year career done development in all kinds of areas including gamedev, there is quite a big difference in way of thinking and doing stuff between anything with user interaction and server-side stuff, and gamedev specifically also differs a lot from the rest of areas of user-facing software because it’s very performance oriented, way closer to the bare metal than the rest (in smartphone apps you’re working on top of libraries on top of libraries on top of libraries, in gamedev you make GPU shaders in a variant of C which very tightly tied to the specifics of how that hardware works), and each game is pretty much a unique user interface in programming terms (i.e. there much less reusability, especially of assets, than in say web or smartapp development).
JustAnotherKay@lemmy.world 1 day ago
And that’s not even to mention security. I’m in a CS course right now, and sure we talk about cyber security and social networking and blah blah blah.
Go ask a game dev about their security patches and you’ll see the WORLD of difference in the two spaces