Comment on Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

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Skullgrid@lemmy.world ⁨19⁩ ⁨hours⁩ ago

Most of your people will essentially have zero communication with each other

does the texture artist really need to communicate with the advertising co-ordinator?

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