In a lot of ways, I liked it because of how short it was.
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But_my_mom_says_im_cool@lemmy.world 6 days agoI actually liked outer worlds by them despite how short it was
ampersandrew@lemmy.world 6 days ago
NOT_RICK@lemmy.world 6 days ago
Same. Definitely had its limitations but it was decent fun. Figure if they can pull that off on a shoestring budget they can make a great fantasy rpg
tal@lemmy.today 6 days ago
I didn’t hate it, but it just wasn’t Fallout: New Vegas, and I walked away a little disappointed after hoping for a new Fallout-like game.
Some of the major elements from Fallout just weren’t there:
Fallout provided neat perks/traits that substantially-impacted how one played; that’s a signature part of the series. The great bulk of the perks in The Outer Worlds were things like small percentage increases. They didn’t have a significant impact on how the game played out.
The weapons didn’t “feel” very different other than across classes, with the exception of the “science weapons”, so there wasn’t a lot of variety in gunplay over the course of a game.
While the world was open in that one could technically always backtrack, there wasn’t much reason to do so.
Most of the content was in “cities”. Yeah, sure, there was wilderness, and maybe that added a sense of scale, but it was mostly just filler between cities. If you’re wandering around in Fallout: New Vegas or Fallout 4, there was interesting content all over to just stumble into. One only really got that in cities.
There were some things that I did like. In particular: