Or perhaps devs could instead make sure their other efforts don’t hide things? Especially in the tutorials?
Comment on Anon is a gamer
Maalus@lemmy.world 5 weeks agoNo offense but I don’t think this is a dev problem, seeing how so many people went through it no problem and it took you two hours.
bhamlin@lemmy.world 5 weeks ago
Maalus@lemmy.world 5 weeks ago
I just watched playthroughs of the game, including the tutorials, and the only thing I have to say is “how did you get stuck on it for two hours”. This is like the cuphead journalist level. Each interactable / climbable stands out in annoyingly bright orange paint. No portion of the day hides it - even the orange hue you describe. Like how?
bhamlin@lemmy.world 5 weeks ago
Because everything around it was also orange. My not colorblind partner had a hard time with it too. It wasn’t a required part, so perhaps you watched one that didn’t go there.
homicidalrobot@lemm.ee 5 weeks ago
You didn’t turn on the appropriate colorblind mode (which you are prompted to do during your new game setup). Both Zero Dawn and Forbidden West do this, I recently replayed ZD in preparation for FD and just started FD after holiday. This one’s on you boss
Whats_your_reasoning@lemmy.world 5 weeks ago
Poor color/contrast can be an accessibility issue. Some games come with colorblind modes that adjust light and color hues, to provide an option for players who have difficulty with that.
homicidalrobot@lemm.ee 5 weeks ago
Both horizon games have excellent colorblind modes and a button that highlights climbable points with high contrast. The paint is only visible without using this mode in the very first tutorial areas or on long/time-limited climbing segments. The game tries very hard to cater to a wide audience, and people still bandwagon on it relentlessly.