Mistic
@Mistic@lemmy.world
- Comment on Minecraft is losing VR support next year 1 week ago:
Oh, yeah, that I agree with.
My head was at the “VR gaming” as a whole back when I was writing the comment.
- Comment on Minecraft is losing VR support next year 1 week ago:
Well, I’ve decided to check the financials of a couple of VR companies since your counterpoint sounded reasonable. The only one working at a loss is Meta. I could argue their business model is in Death Valley right now. After all, they have major capital expenses, which aren’t easily covered unless you have a big userbase.
But that’s their VR sector. Overall, Meta’s profitable and can easily cover all the expenses several times over.
Also, what do you mean by “they have to dedicate several multi-person teams to manage the clients?” Firstly, who’s “they,” secondly, if I understood you right, that sounds prepostrous, unless you’re talking B2B.
- Comment on Minecraft is losing VR support next year 1 week ago:
Well, Mojang’s Minecraft in VR is dead. But that’s kinda far from VR gaming as a whole, don’t you think?
One symptom does not share the entire story.
- Comment on Minecraft is losing VR support next year 1 week ago:
I think what you’re forgetting is scale.
Lemmy is niche. VR is niche. Gaming is mainstream.
You can’t call a niche dead just because there aren’t that many people into it. It’s a niche for a reason.
Linux is booming, even though it’s “dead.” Lemmy has never been this active in its entire existence. Why do investments from large companies matter?
What truly matters is growth. Negative growth is what kills a platform/industry/company/whatever else. VR is growing, Linux is growing, Lemmy is growing. It may not be fast, but they all have active userbases that support their development.
You cannot call a child “failure” just because it never achieved anything in life, can you? They are growing. They can get sick, they can recover. They can also regress due to that illness and die. Only then they’re truly dead.
- Comment on Minecraft is losing VR support next year 1 week ago:
- More than 57mil (est.) monthly VR users
- PS5 has 116mil monthly users
For how big PS5 is and how small VR is, VR sure has a lot of people playing.
Lemmy has userbase (not even monthly activity) of 0.6mil. Is lemmy dead?
What constitutes for a dead platform to you?
- Comment on Minecraft is losing VR support next year 1 week ago:
That’s not even accurate.
If VR gaming is dead, then what does it say about Linux with about 5 times less users? Like, a low poly game about monkeys has a daily playerbase of a million people there. Mind you, Mincraft has 1 to 1.5 million. Not bad for a “dead” platform. Also, Valve isn’t even the last one to enter the market.
I think what you’re actually trying to say is that it’s niche, which it absolutely is.
- Comment on The future of Minecraft’s development 1 month ago:
Understandable, ty
- Comment on The future of Minecraft’s development 1 month ago:
Out of curiosity, why do you want bedrock specifically?
In my experience, Java is much less buggy, plays better, and has significantly better modding support with no microtransaction bs. The only compelling reason I see is cross play.
- Comment on Today, it has been 6 years since The Elder Scrolls 6 teaser 4 months ago:
It used to be subscription only back in the days.
- Comment on Today, it has been 6 years since The Elder Scrolls 6 teaser 4 months ago:
I wonder how much different it is now, compared to when the game was in closed beta.
It was a literal floating camera back then, lol.
Never played the game afterward due to subscription-based access.
- Comment on Which game series had the worst anniversary celebration? 6 months ago:
Genshin Impact’s first anniversary was the most horrendous I’ve ever seen.
They couldn’t even bother to send out an in-game message to congratulate the players.
What they did instead is paying thousands of dollars for Twitter emojis and dishing out a few give-away events where you had to practically advertise for the game to enter. Were you guaranteed to get a reward? No, at least not the good ones.
Essentially, instead of even acknowledging the anniversary, they made players advertise their game.
They were also supposed to introduce a paid bundle with some cosmetic items in it along a free concert stream (the concert was pretty good). But that was after the anniversary. Keep the bundle in mind, however.
What did it lead to?
- Thousands of outraged players flooded social media.
- Their discord was spammed with “qiqi fallen” emote (one of the characters laying on her back with a blank stare).
- Review bombing got to the point where even Google classrooms became one of the casualties
I’m probably missing some other details
After a long while of non-communication, the devs gave in and finally decided to give players something. This “something” turned out to be the bundle that was supposed to be paid content alongside some (read “very little”) in-game resources.
Honestly, it felt like a slap in the face, but it was enough for the things to start calming down.
So far, even though they’re still very stingy with any sort of rewards, they at least make sure to give something.
- Comment on Games that force you to make hard choices 9 months ago:
I’d also add Beyond: Two Souls to the list
- Comment on Family Group Games 9 months ago:
Maybe it’s just me, but I’d play the hell out of BG3 when I was 12.
The amount of time I spent on TES 4 and 5 back then, and BG3 hits just the right spot with the variety of ways it allows you to complete it.
Minecraft is also in my top favorites
What I’m saying is, don’t count BG3 out completely.
Not to mention that it’s very saturated, so a shorter attention span shouldn’t really be a problem, but you never know.