brenticus
@brenticus@lemmy.world
- Comment on Steam Summer Sale - Top Deals 17 hours ago:
It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.
- Comment on Steam Summer Sale - Top Deals 18 hours ago:
Just to throw a few other options on the pile:
- Valheim is more combat oriented, but is probably my favourite survival crafting game after Subnautica. You’re playing vikings trying to earn their way into Valhalla. I die a lot. Very fun.
- Planet Crafter is more chill, more jank, and more linear, but it’s a survival crafting game that is clearly heavily inspired by Subnautica. You are sent to a mars-like planet to terraform it as part of your prison sentence. It’s a great podcast game, just build and explore and watch numbers go up.
- Less on the survival crafting side of things, the environmental storytelling is also really good in Outer Wilds and Return of the Obra Dinn. Very different games, but they were actually what I went to after Subnautica to scratch that itch and it worked weirdly well.
- Comment on Dragon Age: The Veilguard | Official Reveal Trailer 3 weeks ago:
The art direction seems kind of off, but sometimes that can shake itself out in game.
The tone of the trailer is definitely not the Dragon Age vibe. Lighthearted Oceans-style crew selection to deal with what looks like some sort of world-ending calamity? Yeah, that’s not right.
Things could work out but I’m sure not feeling optimistic.
- Comment on Sid Meier’s Civilization VII - Official Teaser Trailer 3 weeks ago:
My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.
You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.
- Comment on What are some excellent free games/total conversions that are worth playing the whole thing? 3 weeks ago:
Mount and Blade: Warband has multiple incredible total conversions. I’ve dumped a lot of time into Prophecy of Pendor and The Last Days, probably more than the base game.
For actually free games there are so many options that it really comes down to taste. Unciv is a fantastic reimplementation of Civ 5. Super Auto Pets is a fun casual auto battler. HoloCure is a really good Vampire Survivors-style game themed after Hololive vtubers. There are tons of MMOs and shooters that are F2P and good, but I know most of those from hearsay rather than experience.
- Comment on Dome Keeper is getting a major content update and multiplayer is coming 2 months ago:
I only played a few hours of Dome Keeper but it was quite a bit of fun. There’s already a fair amount of variety possible in the runs but not so much that this isn’t appreciated.
- Comment on Livin' large 2 months ago:
As a wee lad I rented it a few times. I never actually figured out how to play it, I just ran around and died but I liked the vibe of it.
- Comment on Valheim: Ashlands Gameplay Trailer 2 months ago:
What is the current state of the Early Access version?
“Most planned core features of the game have been implemented. Single-player and multiplayer modes are fully functional and we have a separate dedicated server tool if you want a server running 24/7. There are currently six fully developed biomes out of a planned total of eight (plus the Ocean). There are hundreds of different items (weapons, materials, armor etc) in the game, to be found or crafted by the player. We have over 200 building pieces, and about 50 different types of creatures including monsters, animals and bosses.”
It sounds like the game’s getting Ashlands plus one more biome, but not much for new features. So depending on your definition of feature complete it’s at least pretty close anyways. From this point on it’s theoretically more of the same.
I’m pretty much on the same page as you, although I started playing a couple months ago with a couple friends. The game is obviously not abandoned, and it’s a pretty full game even with more to come. We finally built a hot tub on the weekend and I don’t know how I’m supposed to expect more from this game than chilling in a tub with your naked viking bros.
- Comment on What are y'all buying on the steam sale? 3 months ago:
I spent a whole sick day blasting through a good chunk of the games a while back. It’s weirdly fun. I basically just bought it for the pin pull game that always infuriates me in ads but spent several hours getting all the stars in the parking lot game instead.
- Comment on What's your favorite game you played this year? (Doesn't have to be released this year ) 5 months ago:
Chants of Sennaar. Thought it would fun, turned out to be probably my favourite thing I played this year.
BG3, TOTK, and Vampire Survivors are all very up there as well. Really great year for games.
- Comment on 1.1 History 6 months ago:
I’m not sure that’s quite right in the sense that entropy is still meaningful on the level of individual particles—phenomena like proton decay, for example. But yeah, fundamentally it’s an emergent property from the way energy works, and on a grand scale that tendency is a way to view time.
- Comment on 1.1 History 6 months ago:
I wish I had a link, I think acollierastro talked about it briefly in one of her videos but I think it was a sidebar on something else so I have no idea which one. It was just one of those things where I heard the statement and it clicked on some weird intuitive level.
I probably used “chaotic” inaccurately, but entropy strives towards maximum disorder in that there is energy holding things together and that energy won’t hold forever. The big bang was basically a big explosion where a whole lot of order was imposed on the universe, for example by forming particles, and since then there’s this general trend towards things falling apart. Energy can be used to fuse a particle, but left alone that particle will eventually fall apart, even if it’s not moving. That’s entropy. So time is that quantity where, given enough of it, things fall apart.
Does that make sense? I have no idea if I’m explaining it properly, my physics background is super scattered.
- Comment on 1.1 History 6 months ago:
A definition I saw recently that I like is that time is the direction of entropy. You follow time one direction and you get the big bang where everything is chaotic and happening, and in the other direction you get the heat death of the universe, where everything has settled into a base state and nothing’s happening.
- Comment on Were can find a list of Safe Sites where buy Seam Games/Keys/Bundles?? 7 months ago:
I find installing via Lutris works most of the time for most games. Definitely not as clean or easy as going through Steam, but it’s typically not hard enough to avoid entirely.
- Comment on Caves of Qud 1.0 - Official Announcement Trailer 11 months ago:
This is one of those games where every time I see it, I want it, it looks so crazy, but it also looks like it will require so many hundreds of hours to understand that it’s hard to commit to buying it.
Still, congrats to them on the 1.0 announcement, the game has so many weird interactions that I wasn’t sure they’d ever be comfortable pulling the trigger on that.
- Comment on The Weekly 'What are you playing?' Discussion [2] 11 months ago:
To add: I thought Below Zero felt more “designed” than the original. The biomes feel less natural, the progression is a bit more obvious, the story guides you along quite a bit more. Even just the vehicle progression makes it a little less satisfying to explore around—finding a route to get the cyclops through small cave systems was just amazing.
I ended up treating it more like a game and less like a survival sandbox, if that makes sense. I was given goals rather than finding them.