Lols
@Lols@lemm.ee
- Comment on Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo 7 months ago:
thats great
the reboot is still probably most fans entry point to the franchise and frame of reference for discussing it, especially during a discussion about Bethesda
that is not any kind of dig at the older games, the quality of them is entirely irrelevant to the point i was making
you dont need to come to the defense of them, especially by taking digs at the newer games that i also do not care about
- Comment on Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo 7 months ago:
the difference is that discussions about robocop are exclusively about the original
if youre convinced the wolfenstein and doom reboots have the same impact and relevance as robocop (2014) youre entirely allowed to stay that way, im not gonna try and shake you out of it
- Comment on Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo 7 months ago:
I mean, if someone says “Doom and Wolfenstein” without specifying “Doom Eternal” and “Wolfenstein: Youngblood” (which I had to look up, BTW), I’m thinking of Id.
that makes sense, especially since Doom eternal is in fact still developed by id
Wolfenstein and Doom have both reached significantly more people since they got adopted by zenimax though, so most folks who actually played the games will have probably gotten introduced to them as Bethesda published games
“Wolfenstein: Youngblood” (which I had to look up, BTW),
lol ok
- Comment on Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo 7 months ago:
Dude! The original ones were cultural touchstones in a market that wasn’t yet oversaturated. They literally invented and defined the whole genre!
the original ones were undoubtedly MUCH more popular in their time.
i mean sure, but that also doesnt matter to the point i was making
More people might be playing the new ones NOW
which is why most folks are probably not talking about the old games when they say they like wolfenstein and doom
- Comment on Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo 7 months ago:
i assumed they were talking about the bethesda published reboots, what with them being significantly more popular than the earlier games
- Comment on Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo 7 months ago:
doom and Wolfenstein are published by bethesda
- Comment on Is the right to abortion a "negative right" or a "positive right"? 1 year ago:
as far as im aware, no one is legally compelled to perform an abortion
thats practically the sole determinator
- Comment on Fantasy rednecks 1 year ago:
hollywood and americas massive industry has effectively given it a chokehold on western culture, to the point where western culture practically just means ‘cultures that take their cue from the usa’
- Comment on [deleted] 1 year ago:
Extremely disappointed, loved fallout and elder scrolls but sounds like im avoiding this studio indefinitely
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
im actively hoping they do
- Comment on Starfield, is it getting review bombed? 1 year ago:
metacritics users score being as low compared to Steam’s user score, which actually requires having played the game iirc, is pretty telling
- Comment on Starfield players pirate the DLSS mod after the developer locks it behind paywall 1 year ago:
they cant invalidate the feeling of being upset when something that used to be free (modding games) is no longer free
modding games is still free, so your feeling of being upset wasnt valid in the first place
- Comment on Starfield players pirate the DLSS mod after the developer locks it behind paywall 1 year ago:
it’s like theyre making a non profit for the money, except the without the making a non profit part
- Comment on Bethesda hired a Skyrim modder to create the "lighting and clutter" in Starfield 1 year ago:
hiring modders, which is what folks have been telling bethesda to do since skyrim, is bad and lazy actually
- Comment on [MEGATHREAD] Starfield - Your experiences! 1 year ago:
this was more a result of them biting off more than they can chew than an actual lack of skill
obsidian seemed like it had a hard time letting go of grand plans even when they proved to be unworkable
- Comment on [MEGATHREAD] Starfield - Your experiences! 1 year ago:
i mean it explicitly was the deal they made with bethesda, they both agreed to a deadline
the lack of focus on actual bug fixes and the overconfidence with how much content they could realistically finish in those 18 months was still absolutely on obsidian
They did not treat us badly at all - even the Metacritic thing was something they added, not threatened us with… and if we’d been better with fixing bugs, we could have hit the score needed to prevent layoffs, but nope - FNV when it was released had a LOT of bugs.
Unfortunately, the other interpretation made for a better story… but even Obsidian’s CEO clarified it. That said, FNV needed to be downscoped, and production should have ended and testing begun at least 2 months earlier than it was.
Bethesda’s engine was the easiest to create content for, by far. Source control was easy, iterations were fast, the scripting language was pretty powerful – just easy to work in. Not necessarily easy to change, but if you wanted to do what we did on F:NV, which was make a bunch of new content and new features for the F3 engine, it was great.