user_6282638282
@user_6282638282@sopuli.xyz
- Comment on Laura Fryer - HR needs to stay in their lane (and out of Game Development) 5 days ago:
I think it’s just part of the grievance politics playbook. I delete my YouTube algorithm every few months which reveals the kind if low-effort chudbait bullshit they feed to people they don’t have a profile for. A very popular video type is “CAR DEALERS ARE FINALLY PAYING THE PRICE” videos. I have no idea what this about, as far as I know car dealerships mirror the rest of the economy. But people fucking hate car dealers so this type of thing is comforting: bad thing happens to people I don’t like.
- Comment on Microsoft is selling off four Xbox studios as part of significant gaming cuts 1 month ago:
XBOX, the everything app!
- Comment on Steam Summer Sale 2026 Has Begun 1 month ago:
I trust you’re checking Is There Any Deal… Pragmata has had pretty consistent $10 off from other Steam key stores, including Fanatical right now.
- Comment on 1 month ago:
*Budgie
- Comment on PC Games like Legend of Zelda: Breath of the Wild 2 months ago:
Did this on Steam Deck. Holy shit 100GB download just to start the game followed by another 16GB download once logged in + glacial “verifying integrity” progress bar…
Enjoying the menu theme music though :)
- Comment on Valve Reaffirms Steam Machine Summer Launch 2 months ago:
Don’t announce a price and see every single comment section devolve into pricing discourse.
- Comment on Valve Reaffirms Steam Machine Summer Launch 2 months ago:
Before the comments just become another pricing argument, I want to say I’m still hyped. These look like really cool products.
- Comment on Why Video Games Cost So Much To Make - Jason Schreier 2 months ago:
I think anyone with a fairly basic understanding of economics (and that is admittedly a declining number in many places) understands the idea that “salaries and benefits are expensive”.
What he doesn’t explain that would actually be helpful is why teams are so big. Like what are all the departments that work on AAA titles, what do they do, how many people on staff relative to other departments, what does a 3D modeler make vs. a gameplay programmer?
He also doesn’t talk about anything outside of staffing, like marketing, cinematics, voice acting, localization, bribing Geoff Keighley…
This would all be more useful than the baby math lesson provided.