jaykrown
@jaykrown@lemmy.world
- Comment on Anon uses AI in a smart way 1 hour ago:
No, if you spend 5 minutes looking shit up instead of believing bullshit, you’d find out that OnlyFans has banned AI generated content entirely and requires strict identity validation.
- Comment on The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling system 4 days ago:
I can actually navigate using the gravity and velocity arrows without the trajectory line, it’s a pretty weird experience. You have the ability to toggle them off, and key bind. It’s 4 and 5, and it should save your choice so you don’t have to keep doing it.
- Comment on The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling system 4 days ago:
Yea the Rocinante is a cool attempt to design a hard physics combat ship, a part of the inspiration for the game was the slingshotter Belters not the MCR. Manéo is remembered.
Check out the Y Que. expanse.fandom.com/wiki/Y_Que
I’ll be working on a very short rapid tutorial explaining as much as I can and put a tutorial button on the main home screen.
- Comment on The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling system 4 days ago:
Thank you, that’s good to know about the initial scaling, I’ll set it to 100% instead of 50%, also knowing you have to exit to adjust is good to know, I’ll make a proper dedicated exit button on the settings page. As stated previously this is what I’ll do regarding ship rotation and size:
The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it’s facing, similar to the yellow force arrows which can be toggled on and off, and I’ll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow.
I won’t be making ships a certain shape to make them easier to know which way they’re pointed. Because space has no air, no need for aerodynamics.
There’s an entire replay system where you can see all other player’s runs, easily by clicking the leaderboard runs, or going to a user’s profile history. If you’re playing the easy map and it’s too easy, and you’re sitting waiting for 2-3 minutes, check out the fastest run which are around 25 seconds on both Prime and Reach. I’m glad you found the more difficult maps more enjoyable. The easy maps are genuinely meant to be for people who have no concept of orbital mechanics at all. Where as a map like Apollo is for someone skilled in capturing a moon’s orbit manually. So if you want a challenge then do the Apollo map, you’ll be burning and rotating in all directions.
You can also make your own maps with the map making system! slingshotspeeders.com/m/vnocbt8g
- Comment on The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling system 4 days ago:
Thank you for the feedback, I have a solution as mentioned in another comment just to make sure you saw:
The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it’s facing, similar to the yellow force arrows which can be toggled on and off, and I’ll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow.
On mobile I could add an indicator to the top of the screen like an icon which displays an arrow representing ship angle rotation.
- Comment on The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling system 4 days ago:
Seriously thank you for the feedback and I’m glad you like the idea. Scaling should work if you go to settings, and rebinding R to something else. I have made the adamant decision to never add time controls to the core simulation for multiple reasons, but I encourage you to try to map making system to make tighter faster maps. Most maps are already under 2 minutes to complete, but indeed the easy once involve only two major maneuvers unlike the hard ones.
The ship size I will be scaling up by about 20% on screen, along with adding a white arrow that points in the direction it’s facing, similar to the yellow force arrows which can be toggled on and off, and I’ll add a feature to separate the toggle so you can turn off force arrows while keeping the direction arrow.
The point of QE to rotate is to provide meaning and skill to ship main thrust vectoring, which is much more realistic similar to a game like Rocket League. You can use RCS but it’s only 50% as powerful and doesn’t have afterburner. Did you have issues choosing increasing the scaling in the settings? On my phone I typically do 150% and it allows for up to 200%. Thanks again for playing!
- Comment on The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling system 5 days ago:
I seriously appreciate it, thank YOU. Please let me know if you have any suggestions or issues while playing. I’m completely open to any feedback. Anyone who plays signed in will be receiving a free exclusive variant of the Brick hull that will persist beyond the wipe. No one will be able to obtain it once the Season Zero begins.
- The first orbital racing game Slingshot Speeders now has cosmetics and an extreme difficulty rotating map and refueling systempackaged-media.redd.it ↗Submitted 5 days ago to games@lemmy.world | 12 comments
- Submitted 1 week ago to games@lemmy.world | 0 comments
- Comment on The first orbital racing game is now officially v0.1.0 and has new fun challenges 2 weeks ago:
I created a FAQ slingshotspeeders.com/faq
- The first orbital racing game is now officially v0.1.0 and has new fun challengespackaged-media.redd.it ↗Submitted 2 weeks ago to games@lemmy.world | 3 comments
- Comment on I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanics 3 weeks ago:
What I did instead is I added an afterburner, so you can hold shift to 2x your thrust force. I’ve firmly decided to not have any manipulation of the time in the core simulation, but I did add it to the replay mode.
- Comment on I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanics 3 weeks ago:
It’s working now, you can click the orbital body you want to view your orbit relative to.
- Comment on I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanics 3 weeks ago:
Thanks for playing, I’ll be working on that today so you can choose which body is focused in terms of relative orbit. Pretty weird seeing the orbit around the planet while orbiting the moon.
- Comment on I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanics 3 weeks ago:
Player Bread is at the top of the leaderboard!!! Congratulations 🎉
- Comment on I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanics 3 weeks ago:
Thank you, please let me know if you have any suggestions. It doesn’t support mobile yet, but that’ll be something to consider once the fundamentals are more set in place.
- Comment on I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanics 3 weeks ago:
The Expanse is awesome, I still remember that scene. Thanks, if you have any issues or suggestions please let me know.
- Comment on I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanics 3 weeks ago:
Thank you and I hear you, I’ll be working on speed/time control today.
- Comment on I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanics 3 weeks ago:
Awesome idea, thank you so much for mentioning it. I’ll work on this today.
- I created "Slingshot Speeders" which is a free browser 2d top down racing game using realistic orbital mechanicsi.imgur.com ↗Submitted 3 weeks ago to games@lemmy.world | 16 comments
- Comment on Hypocrisy is their default setting 5 weeks ago:
rules for thee but not for me
- Submitted 5 weeks ago to videos@lemmy.world | 0 comments
- Submitted 5 weeks ago to videos@lemmy.world | 0 comments
- Comment on take their money and arrest those responsible 5 weeks ago:
Shell is an evil demon corporation.
- Comment on Behold, the future! 1 month ago:
You gotta love how Lemmy shits its pants when someone posts something AI related, and then someone posts some stupid ass meme generated with AI and no one calls it out. 😂
- Comment on US Government Official refuses to answer basic question 1 month ago:
I could never do a job like that because I’d just tell the truth.
- Comment on Do you think that Trump is the most hated U.S. president? 1 month ago:
Yes, worst president in the history of the United States. Policy decisions that are actively sabotaging the future of the next generation.
- Comment on US Energy Secretary Chris Wright: “I'm thrilled to report that after 35 years, on July 4th, we will end the subsidies for wind and solar projects” 2 months ago:
End all subsidies for coal NOW.
- Comment on America continues to fall behind the rest of the world 2 months ago:
The tax system and healthcare system are genuinely fucked in the US. Both could be simplified greatly and benefit people, but those in the small handful of decision making power to do benefit from keeping it complex. The IRS is spineless, and private health insurance is disgusting.
- Comment on yes 2 months ago:
Explain what? I still remember what they did January 6th 2021 at the capitol.