Lojcs
@Lojcs@piefed.social
- Comment on Orange man good 1 day ago:
Is this bait? Am I being had here? Is this going in a screenshot?
Just in case you’re serious, I’m not the person who complained about politics being present. I’m just baffled that they were getting piled on because people either think or pretend to think that Luigi isn’t a political figure from the US.
It is an insane statement to say excluding US events feeds into hyper nationalism. The daily domestic news cycle of the US has no effect on the lives of most people in the world. This has nothing to do with nationalism, it’s just geography. And Americans aren’t some oppressed minority that need media exposure. Not to forget that this is a meme about something everyone already heard about, not a news story about a new thing. Being reminded of US politics in random memes simply has no benefit to anyone.
It’s fine if you like seeing memes featuring US politics. You can argue that. You don’t have to launder an opinion into a objective fact to do so.
- Comment on Orange man good 2 days ago:
Are we seriously arguing if American politics count as American politics or world politics??
- Comment on Orange man good 2 days ago:
It’s an American guy who is being tried in America for killing an American health insurance ceo, which is a thing that’s a problem particularly in America
- Comment on Orange man good 2 days ago:
In news for what? He didn’t win a song contest. The only reason anyone recognizes him is because he briefly became the face of class warfare. You know, completely apolitical stuff
- Comment on Cloudflare is down [Dec 5] 1 week ago:
it’s back
- Comment on Shout out to my engineering homies. 1 week ago:
I’m stealing this
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 2 weeks ago:
I think it’d be better to have assist modes than difficulty options. As difficulty is traditionally associated with changing things like health and damage (or worse, opaquely disabling mechanics) that are fundamental to game balance I think it is too easy to be abused as a cop out from having to balance the game.
Things like slowing the pace of the game, adding aim assist, visual indicators for audio cues, more lenient hit boxes, more frequent saves would be way more useful imo. Optional mechanics or modifiers can exist, but they shouldn’t be bundled with other random stuff.
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 2 weeks ago:
- Description of the effects and hardware demands of graphics options.
- An actual benchmark for ’optimized settings’ (even if it’s just crunching numbers) instead of hardcoded GPU names.
- Clear indication of which difficulty the game was balanced for.
- Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
- Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
- Not games but steam: just let me force steam input on all games like Proton.
Also how ‘full potato’ do you want it to be? I assume the settings don’t scale below low, so it’d be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well
- Comment on Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games) 2 weeks ago:
Conversely I can’t remember a game in recent memory that didn’t let me pause in cutscenes.
Just off of my head: Ubisoft games, Control, Shadow of Mordor, Crysis, Witchers, Borderlands 2, Devil May Cry, Celeste support it.
- Comment on A blog re-used one of my Reddit posts as a genuine comment on their blog 2 weeks ago:
Fake blogs scraped from Reddit used to be fairly common and they weren’t even exclusive to product reviews. Although it is surprising you found one that’s still up, I’d assumed they wpuld die off after the api purge.
- Comment on Gaming Pet Peeves 3 weeks ago:
While I do change them if I feel things are seriously off, I don’t think changing the settings mid-playthrough is the solution. It is normal for the same game to have different difficulties at different times so if you’re adjusting difficulty mid fly on a first playthrough you probably won’t get the same highs and lows as intended. It is impossible to know from the first stages how the difficulty ramps up, sometimes they are easier, sometimes they are just mechanically simpler and sometimes they are purposefully difficult so you have to learn key mechanics.
Difficulty options are like consumable potions to me if that makes sense
- Comment on Gaming Pet Peeves 3 weeks ago:
How am I supposed to know which one that is
- Comment on Gaming Pet Peeves 3 weeks ago:
Especially when this happens in small indie games.
You were the chosen one Anakin!
- Comment on Gaming Pet Peeves 3 weeks ago:
Cries in shadow warrior
- Comment on Gaming Pet Peeves 3 weeks ago:
I’m souring on difficulty options lately. How am I supposed to know the ideal difficulty of a game without having played it before? You’re the developer, you designed it and if you’re confident in your game balance you should pick the default difficulty. Better yet, get rid of discrete difficulties and add customizable assist mode instead.
- Comment on a Landscape of Knowledge Games 3 weeks ago:
Does the witness not qualify?
- Comment on It's OK to just like lemon water. 5 weeks ago:
I thought it was about the minerals in alkaline water, not the ph itself?
- Comment on Marvel’s Wolverine - Gameplay Trailer | PS5 Games 2 months ago:
Hurr durr mainstream popular ip videogame bad
- Comment on After More Layoffs, Unionized IGN Workers Are Done Picking Up The Slack: "We feel greatly understaffed and undervalued" 3 months ago:
I liked their guides
- Comment on Are those of us who grew up on older games more attuned to latency? 3 months ago:
Input latency includes the time it takes to render the frame. CRTs have a small latency advantage compared to modern LCDs but they're not instant and that advantage is miniscule compared to the disadvantage of the lower framerate. A game running at 30 fps on a gaming LCD will have lower input lag than a game running at 20 fps on a CRT. I'm sure there are outliers that poll inputs in a silly way that increases input lag, but for most games the render time will be the greatest factor. Performance modes usually simply reduce the render time (even if the framerate is unchanged).
- Comment on PSA: WASH YOUR HANDS 3 months ago:
Is there a cure?
- Submitted 4 months ago to videos@lemmy.world | 0 comments
- Comment on Chinese authorities are using a new tool to hack seized phones and extract data 4 months ago:
The malware, which must be planted on an unlocked device
So it's a backup tool
- Comment on Since we're doing magic eyes now... 4 months ago:
Wow I had no idea it could be done that way. Just tried doing it and the image is way blurrier when 'inverted'. I am near sighted. Does this mean it applies to illusions too?
- Comment on Since we're doing magic eyes now... 4 months ago:
It is a good one. Although my eyes kept trying to focus on the keyboad and failing
- Comment on Insomnia pose 5 months ago:
First aid trauma pose
- Comment on Steam Introduces In-Game Performance Monitor 5 months ago:
Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn't sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don't just leave this is as good enough.