mriswith
@mriswith@lemmy.world
- Comment on Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures? 3 days ago:
Not at all.
More attention means more people see it, so even if the percentage of complainers haven’t changed, there are more people who know.
On top of that, there was criticism before. There’s that streamer who was mocked relentlessly, there were articles about game developer lobby groups complaining, etc. But less prominent than now, since it was less of a draw in the news cycle.
- Comment on Pop it in your calendars 2 weeks ago:
The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted “we wont put loot boxes in the game”…
- Comment on How does AI use so much power? 2 weeks ago:
will there be huge power plants just dedicated to AI all over the world soon?
I believe they’ve started construction to convert a retired coal power plant in Pennsylvania to gas power, specifically for data-centers. Upon completion in 2027 it will likely be the third most powerful plant in the US.
The largest coal plant in North Dakota was considering shutting down in 2022 over financial issues, but is now approved to power a new data-center park.
Planning permits have been approved for a new power plant in Texas.
And on it goes.
- Comment on YouTube prepares crackdown on 'mass-produced' and 'repetitive' videos, as concern over AI slop grows 2 weeks ago:
$20 says they’re going to use AI to detect the AI content, and it’s going to have a lot of false positives that automatically ban actual people.
- Comment on Ubisoft EULA demanding consumers destroy delisted games adds fuel to Stop Killing Games movement 2 weeks ago:
That’s one way to tell everyone that you didn’t understand the comment.
- Comment on Thank you, Thor! 2 weeks ago:
One of the big reasons many people are “okay” with making fun of him. Is that he could basically make it all go away if he just admitted he was wrong.
The whole thing stems from him being so full of himself that he cannot admit any fault, ever. He has been objectively proven wrong many times on several different topics, there are a lot of situations that heavily indicate misconduct, etc. And he literally went on a stream with a licensed psychiatrist who tried to explain some of his faults. To which he laughed and said “Okay, don’t see it that way, but alright”.
- Comment on Perpetual motion eludes us again. 2 weeks ago:
Yeah, as long as no other energy is put into the system, nothing will happen. Since the two parts are statically attached to the same object, so no additional movement or energy means no effect on the overall object.
This is basically like putting two nails in a piece of wood and stretching a rubber band between them. Nothing will happen without additional steps.
- Comment on Subnautica 2 creators offer no explanation for sudden regime change, instead promise "no loot boxes" 2 weeks ago:
They might as well have just said “Pay no attention to that man behind the curtain”.
- Comment on [deleted] 1 month ago:
It gets worse.
Her dad is implied to want to abuse her, and she feels empowered after unbuckling one of their pants after they don’t want to do it, since she’s doing it “on her terms”. And he literally starts crying afterwards.
Understandably both the miniseries and movies ignore and skip that whole thing.
- Comment on [deleted] 1 month ago:
Except It eats adults. It just goes primarily after kids because it’s easier to drive them to terror (adult fears are more complex)
Which is exactly why they’re able to remember the way out afterwards, since they took a path that makes it harder to influence them.
- Comment on [deleted] 1 month ago:
The sexual act connected childhood and adulthood. It’s another version of the glass tunnel that connects the children’s library and the adult library.
-Stephen King
The book even specified that the intent was for them to be together and unified as a group again, like they had to be for the fight. Just because they don’t spell out that their explicit intent was to escape him, doesn’t mean that isn’t the meaning.
- Comment on CEOs Are Creating AI Copies of Themselves That Are Spouting Braindead Hallucinations to Their Confused Underlings 1 month ago:
That’s an amazing reference, but even Wheatly is far beyond these things. And he was actually “hallucinating”. He thought was speaking Spanish at one point, but what he actually says is something like “You’re using this translation software incorrectly, please consult the manual”.
- Comment on [deleted] 1 month ago:
A few notes:
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They were 11
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She describes it in way more detail than you’d ever want
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It was supposed to be them going from innocent kids towards adulthood, so Pennywise would no longer want to eat them.
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It was written towards the tail end of his over decade long alcohol and cocaine binge
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- Comment on WHERE ARE MY PRECISION SCREWDRIVERS 1 month ago:
JIS is great, as long as you have the exact matching driver.
- Comment on Jenna Fischer Says the Later Seasons of ‘The Office’ Are ‘Really Good’ Despite ‘Belief’ that the Show Was ‘Treading Water’ After Steve Carell’s Exit: ‘There Were Still These Amazing Storylines’ 1 month ago:
Neither does she, so it’s fine.
(Seriously, you probably know more about the show than she does. She’s has demonstrated this in interviews and on panel shows.)
- Comment on Antony Starr had to knock down 'The Boys' fans glorifying Homelander: 'This guy is not the hero' 1 month ago:
Like, how did they not see this?
It’s about 50/50 between:
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They don’t see anything wrong with the things he did.
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They haven’t watched the show and have only heard that he’s disliked by “liberals”, so assume he’s great.
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- Comment on Anon makes a modern game 1 month ago:
More like chromatic abberation, as both that and bloom was/is often used to hide graphical shortcomings.
- Comment on Why old games never die (but new ones do) 1 month ago:
Survivorship or survival bias.
And yeah, it’s the same old “they really knew how to make * in the past”. Houses, bridges, spoons, video games, whatever. It’s just that the well made ones survive, and the badly made ones don’t.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 1 month ago:
You are both correct in a way.
In large scale online games you have issues ranging from obscure things causing memory leaks, to basic things getting overlooked. One of my favorite examples being GTA5 online.
They forgot to update a function from early testing, and it was in the game for about a decade before someone else debugged the launch process. And then realized that it was loading an entire file every time it checked a local item list against the online one. Changing “basically one line” ended up reducing initial load times by up to 70% depending on the cpu and storage media.
- Comment on New Image of Elijah Wood in 'The Toxic Avenger' 1 month ago:
It should be noted that this movie premiered two years ago. There are claims that the movie couldn’t get a distributor because of the gore and claims of it being “unreleasable”, etc. Which is the kind of thing that makes me suspect there’s more going on.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 1 month ago:
In most professioonal software you can compartmentalize and abstract. In things like MOBA games, the amount of interactions between abilities is as you say, scary.
Having an ability that does two types of damage, and then changing the order of which one hits first. Can literally break a game.
- Comment on ‘The Wheel Of Time’ Canceled By Prime Video After 3 Seasons 1 month ago:
I really tried for both of them, but they seem to fall into the same mistake.
The wild thing is how the Fallout show was one of the most source accurate adaptations in a while.
- Comment on Catchiest video game song? 1 month ago:
The second one isn’t bad, but I like the more trash metal style and less overwhelming bass in the first.
Which I guess is why Iove Andrew Hulshult’s remake of E1M1 version of E1M1.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 1 month ago:
Absolutely, it’s impossible to know how much. But it’s a lot easier to grasp that it’s rarely just “changing a few lines” when it comes to these types of situations.
Specially since many programmers have encountered clients, managers, etc. who think it’s that simple as well.
- Comment on Catchiest video game song? 1 month ago:
I can never pick one, so here’s a few:
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E1M1(Doom)
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Hell March(Red Alert)
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Down by the River(BG3)
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Megalovania(Undertale)
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- Comment on Clair Obscur: Expedition 33’s success caused the dev team to reconsider how it should approach future DLC 1 month ago:
I was initially put off by the character graphics and combat system, but yes it is a good story game. Other people have explained the good parts, so here are some of my personal complaints:
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There are some really dragged out cinematics. It seems like they tried to fit some of them to the music, but didn’t have anything more to animate, so sometimes it’s really long lingering or circling shots. So you’re left sitting there going “yeah, it was sad 20 seconds ago, it’s still sad, can we move on?” as it goes for another 10 seconds of just showing the same character doing nothing, but there is emotional music.
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After certain quests, you end up “having” to spend a long time checking in on companions. And depending on your order of quests, this can happen several times in a row. So it can take out of the quest-flow a little.
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There’s basically no map. There is an “overworld” map that is very crude and basically just shows “land, sea and major points of interest”. Theres nothing when you’re in a point of interest. So some areas can be frustrating to navigate, even when they’re not supposed to be.
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There are parts where characters seemingly make odd or rushed decisions and act as if you should know why already. Almost as if some parts were cut and they forgot to compensate in all related sections.
Personally I’m still not a big fan of the combat, and play mostly for the story. So I’m on story-mode difficulty with mods that increase resource drops and dodge window(it does not deactivate achievements).
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- Comment on ‘The Wheel Of Time’ Canceled By Prime Video After 3 Seasons 1 month ago:
Even people who hadn’t read the books, realized how rushed things were in some cases, and then dragged out filler in others.
It was obvious they had the same issue as several other recent adaptations: The showrunner wants to make original content and think it’s so good that people wont care that it differs from the source.
- Comment on Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' 1 month ago:
That’s nothing new.
Gamers who don’t know any programming, or at most have made a little script themselves. Love to bring out the old “just change one line of code”, “just add this model” to alter something in a game.
They literally do not understand how complex systems become, specially in online multiplayer games. Riot had issues with their spaghetti code, and people were crawling over eachother to explain how “easy” it would be to just change an ability. Without realizing that it could impact and break half a dozen other abilities.
- Comment on [deleted] 2 months ago:
It is 100% the idea of some middle manager who wants to change something in a pointless way just to have their name on it.
- Comment on Former Dragon Age writer says Clair Obscur: Expedition 33 and Baldur's Gate 3 prove 'what's possible when a game is given time to cook' 2 months ago:
If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.
The initial screenshots and clips showed a very generic unreal engine level of graphics, with chromatic abberation everywhere, the exact same hair you see in games like that Harry Potter game, and so on. Once I heard it actually had a good story I put in about ten hours in a day, but they did suffer from outsourcing hurting them.