MoogleMaestro
@MoogleMaestro@lemmy.zip
- Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI' 2 days ago:
I won’t bother engaging with the “gamergate” false equivalency. I think it’s disingenuous to try to tie any of what I said so far to a some fearmonger induced culture war, biggotted nonsense when we’re talking about a much broader wealth extraction mechanism and misanthropic tech movement. I think you’re saying this from a well-meaning place, but I actually don’t think what I’ve said is overzealous at all. The CEO is saying he’s using AI and, if you’re opposed to the social and financial repercussions of this, it’s fair game to boycott a product over this.
To pick a true real world example, some people won’t eat meat that isn’t free-range. This isn’t about the quality of the meat really, it’s about the inhumane treatment of animals. Not everyone subscribes to this, sometimes I don’t buy free-range meat either, but it’s not “wrong” for people to choose to not buy meat that isn’t free range. The same can and should be true about the media we consume, whether it’s games or films.
If it’s like an image/video model, they could start with existing open weights, and fine tune it. There are tons to pick from, and libraries to easily plug them into.
If it’s not, and something really niche, and doesn’t already exist to their satisfaction, it probably doesn’t need to be that big a model. A lot of weird stuff like sketch -> 3D models are trained on university student project time + money budgets (though plenty of those already exist).
…Look, if Divinity comes out and it has any slop in it, it can burn in hell. If it comes out that they partnered with OpenAI or whomever extensively, it deserves to get shunned and raked over coals.
I won’t get into this too much, but “open weights” is not “open source”, and even “open source” is not real “open source” when it comes to AI. Really, what you should be talking about is an open dataset based model, which there are very few of in reality. The issue isn’t the weights, the issue is the data that was used to generate the weights in the first place.
It’s not impossible that they’re using some bespoke model derived from an open dataset model, but considering the full transcript is now out and he name dropped ChatGPT in particular, I don’t really have much confidence that there’s some kind of ethical silver lining. Since he was the one who mentioned using AI in previs development, it’s actually up to him to clarify what models they’re using and whether they’re ethically sourced. I don’t really have to prove anything beyond them using AI and not thinking AI is to my personal pallet. That’s fine, everyone has their own tastes. To me, I was excited about the new Divinity until this news dropped, and the hype is simply deflated because it is against my morals. That’s on them, not on me.
If he wants to push for open datasets as an AI industry counter play, then fine – fair play and good riddance to closed source (closed data) AI industry players. But until that happens it’s actually just a fantasy and not based on reality. I’ll stick to what has been said and not extrapolate what could-be.
- Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI' 3 days ago:
What if it’s a home grown model to assist with mocap?
Well, that’s not what it is (a), at least according to the CEO. They used it for concepts, not animations. And also, (b) I’m not really in the place to give people the benefit of the doubt when using AI that is trained off stolen materials. I sincerely doubt they’re using a “home grown model” because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale. They’ve likely just licensed it from one of the many grifting oligarch AI peddlers.
We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.
Would that be enough to write it off?
As someone who really appreciates and likes animation, in that particular example, then yes it would probably be enough to write it off. And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks? In reality, it’s actually fine for me, I have plenty of games and can replay the old Divinity games before these guys lost their way. They used to be a company that followed a passion for CRPGs with good-will behind them, but now that BG3 has been a runaway hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.
- Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI' 3 days ago:
As someone who owns D:OS2, this is really disappointing and below their standards. I’ll be giving this new Divinity a pass.
They don’t need to be using AI to create concepts, and if they do, I don’t think the “concepts” will be all that great in the first place. Not to mention the ethical perils of using models trained off other artists who are not licensed or compensated.
This is some classic CEO “step on a rake and then get mad at everyone else” nonsense. They openly talked about how they liked AI, and get mad at us for saying “cool, that’s a game I’m gonna skip then!”
- Comment on Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI' 3 days ago:
The cat’s out of the bag
That’s 👏 not 👏 an 👏 excuse 👏 to be 👏 SHITTY!
The number of people who think that saying that the cat’s out of the bag is somehow redeeming is completely bizarre. Would you say this about slavery too in the 1800s? Just because people are doing it doesn’t mean it’s morally or ethically right to do it, nor that we should put up with it.
- Submitted 1 month ago to technology@beehaw.org | 1 comment
- Comment on AWS outage reminds us why $2,449 Internet-dependent beds are a bad idea 1 month ago:
It gives the phrase “you’ve made your bed, now sleep on it” a whole new level of meaning. :)
- Submitted 1 month ago to gaming@beehaw.org | 0 comments
- Comment on Employees regularly paste company secrets into ChatGPT 2 months ago:
At work we had to remind people recently to not do this. I think it was originally brought up as a joke, but we all felt the need to remind each other just in case anyone was seriously thinking about it.
- TIMEMOON, a VN all about being a time-traveling taxi driver, was my TGS 2025 game of the show · RPG Site - All articleswww.rpgsite.net ↗Submitted 2 months ago to gaming@lemmy.zip | 0 comments
- Submitted 2 months ago to gaming@lemmy.zip | 1 comment
- Submitted 6 months ago to gaming@lemmy.zip | 6 comments
- Comment on The U.S. Copyright Office’s Draft Report on AI Training Errs on Fair Use 7 months ago:
Once again, the EFF is simply acting as a faux good will foundation that simply argues for the right of megacorps in the tech space. They’re not interested in protecting the ownership rights of the users who use these sites with their adamant defense of billionaire interests.
I wish these guys would suck a little less, long gone are the days where they were advocating for things like the right to repair or other consumer interests. They’re now only interested in bootlicking.
- Comment on Ubisoft are making an XCOM-style Rainbow Six game inspired by Siege, claim reports 8 months ago:
Wow, this actually sounds like a good idea. We all miss “classic” tactical fps games like the old rainbow six, and this feels like it’s at least an inspired choice.
Hopefully they look at games like valkyria chronicles as further influence.
- Comment on Counter-Strike modders are remaking the classic shooter, and they're using Valve's official Source Engine SDK to do it 8 months ago:
The idea of remaking CS 1.6 in Source is completely backwards to me.
CS 1.6 is kind of liked for the way it “looks” as it is today, most of us who prefer 1.6 would rather they polish up the original game instead of making a sourcified version (arguably uglier) that loses most of the charm the original game had.
I think Valve’s answer to this should be to simply make CS 1.6’s game code open source and allow community members to help fix the very legitimate issues the game currently has ATM (server listing spam, “fake” users in server listings, etc.)
- How The Myth Of The Solo Indie Dev Makes People Think Indie Games Are Cheap To Create - Aftermathaftermath.site ↗Submitted 11 months ago to gaming@lemmy.zip | 3 comments
- Comment on Even with SteamOS coming to more systems Bazzite has no plans to go anywhere 11 months ago:
Good. It’s much more stable than steam os so far. I’m also really happy to have tailscale on my deck.
- Comment on Trump cosplaying 1 year ago:
I just meant that it last a lot longer than the few months it was a real problem. Like, I feel like we all talked about it for years and it affected their business.
I somehow expect that won’t happen here considering how popular McD is worldwide, that’s all I mean.
- Comment on Warcraft 30th Anniversary Direct on 13 November - WoW 1 year ago:
sigh You’re right.
Having said that, if they happen to fix Warcraft 3 Reforged, they might get on my good books. I’m not that hopeful for it, but I want a version of the game from 20 years ago that isn’t busted and can be played online again lol.
- Comment on Trump cosplaying 1 year ago:
This is a double-whammy PR nightmare.
Are we going to do what happened with Jack in the Box in the naughts and start associating E Coli with McDonalds? I remember hearing that FUD so much back then and now that the shoe is on the other foot, I wonder what will happen. 🤔 Not to engage in the fast food wars or anything, but also fuck McDonalds for helping this fat ass at all.
- Submitted 1 year ago to gaming@lemmy.zip | 4 comments
- Comment on How do you even post that much 1 year ago:
Somehow I fell into the routine, motivated by wanting to see communities grow on lemmy, and I’ve just kept going.
That’s the spirit of the pre-2010s internet for you, the energy that made the sites we have today in the first place.
- Comment on Anon makes their own edibles 1 year ago:
There’s a shrek musical?
- Comment on Nintendo and Pokémon are suing Palworld maker Pocketpair 1 year ago:
You could almost say… Parodied 😯
Right, legally speaking that would be covered in the US.
But Japanese law is completely different and IIRC parodies are not covered which is why anime always sensors their parody references to other anime. It’s stupid, but it’s the society that both developers are from.
Only time will tell what they’re actually accusing Pocket Pair of doing though.
- Comment on Nintendo and Pokémon are suing Palworld maker Pocketpair 1 year ago:
I’m pretty sure I saw the same tweet from Stephen Totilllo (sp?) just to give you some credence, but I think many people called him out for it as it was below his usual reporting standards.
We’ll have to wait and see when the case developers further.
- Comment on Nintendo and Pokémon are suing Palworld maker Pocketpair 1 year ago:
But if it’s just about the concept of “collecting monsters” and using them in battles somehow, then they can go fuck themselves.
I don’t think it would be that because it would be unenforceable. There are plenty of games where you collect monsters, some of which existed before Pokemon’s creation and plenty that have existed after. It would be the King Kong case all over again, but inverted.
- Comment on Nintendo and Pokémon are suing Palworld maker Pocketpair 1 year ago:
Without a doubt, Patents and Software are a bad mix.
But there’s definitely a truth to the idea that Palworld in particular were aiming for a legal battle against Nintendo from the beginning with provocative action. There’s a reason why Nintendo has rarely gone after Pokemon-likes but have decided that this particular company is worth pursuing.
This is kind of a lose-lose situation. Palworld was clearly kit-bashing existing Pokemon models and were engaging in creative bankruptcy, but software/game patents serve only to hurt creatives and developers around the world and Japan in particular is poor around SLAP suits.
So, I agree, grab the popcorn. But I hope that whatever patents they’re choosing to enforce here don’t have a major ripple in game development as a whole. There’s a world with the brazen IP theft of palworld actually does us all a disservice by making it an easier case for Nintendo to enforce Patents that would otherwise be unenforceable or difficult purely out of optics.
- Dragon's Dogma 2 receives a new, easier Casual Mode difficulty available now in its latest update | RPG Sitewww.rpgsite.net ↗Submitted 1 year ago to gaming@lemmy.zip | 1 comment
- Comment on M*crosoft's search engine is borderline unusable 1 year ago:
I noticed this as well. It’s a shame as I still use it as my daily search driver.
- Submitted 1 year ago to gaming@lemmy.zip | 3 comments
- Comment on Kotaku being Kotaku 1 year ago:
2024 is the year of a lot of gaming and gaming-tangential products being made with a ridiculous price tag but not a clear audience of people who ever asked for it. 🤔