Sonic games will be rendered borderline unplayable.
Noooooo
Submitted 11 months ago by MacNCheezus@lemmy.today to [deleted]
https://lemmy.today/pictrs/image/155542d7-75c8-4623-9464-4ddbcb746b88.jpeg
Comments
ivanafterall@kbin.social 11 months ago
jettrscga@lemmy.world 11 months ago
I feel like they’d be rendered playable.
Their normal speed makes it random chaos of running into stuff. Underwater would be a nice pace to navigate.
ivanafterall@kbin.social 11 months ago
I hear you, but the underwater countdown from that game still gives me heart palpitations. A whole game of that stress would be a public health hazard.
Annoyed_Crabby@monyet.cc 11 months ago
Every game will be 80% water level from now on.
pruwybn@discuss.tchncs.de 11 months ago
We’re all headed for the minus world.
corus_kt@lemmy.world 11 months ago
Fitting picture, Leonardo is definitely leaving Earth after '25
XTornado@lemmy.ml 11 months ago
Oh no goddammit, I hate those levels and you are telling me there will be more… Fuck! I was okay overheating and having the beach nearer but not that… That fucking sucks.
habanhero@lemmy.ca 11 months ago
Now you have my attention. For 3 seconds.
Tremble@sh.itjust.works 11 months ago
Four seconds
AllonzeeLV@lemmy.world 11 months ago
Just an aside, it’s still impressive too me with all the technical limitations they had, they were still able to make Mario feel like a floaty guy on the water levels.
I think modern developers are likely stifled by an aimless lack of limitations.
theneverfox@pawb.social 11 months ago
Creative constraints is the term you’re looking for
It’s absolutely a thing - they do it for creative writing and game jams, and it’s very effective.
Programming is inherently creative, even if we don’t think of it that way. You start learning the basic use, then you get into very rudimentary designs - at that stage, you transition from problem solving to creating a design that solves a problem.
Constraints help - if you pick what we call an opinionated framework, it limits and guides you. It tells you how pieces fit together, and ideally it doesn’t limit you, but it does make some things much easier and others harder.
Nintendo had an extremely opinionated engine in that time - they were still drawing the maps out on paper in a grid, then scanning it with custom hardware.
These days, you open up godot, and you get a blank screen. You could make anything, 2d or 3d, a game or a tool, and it just gives you the tools. You could build a tile map for a 2d game, or a terrain for 3d, you can set the camera wherever you want. You can have multiple cameras, multiple maps - you can do anything
It’s overwhelming.