Superb is right! Absolutely a delight, it’s become something I keep returning to on a regular basis. Each time, just enough balance between “chilled out,” familiarity, and freshness of relevant judgment/choice-making. Definitely helps that the UI is absolutely on point throughout and the music is a delight.
Superb survival city-builder Against the Storm is finally finished and released
Submitted 11 months ago by Goronmon@lemmy.world to games@lemmy.world
Comments
BaroqBard@lemmy.world 11 months ago
DeadPand@midwest.social 11 months ago
Been playing it the last few weeks, pretty addicting
ABCDE@lemmy.world 11 months ago
Addictive
Ashyr@sh.itjust.works 11 months ago
Honestly, you’re wandering into prescriptive vs descriptive grammar on this one. How we use words changes over time. For example, it’s not nearly as big of a deal to to end sentences with a preposition anymore.
No need to be pedantic, the meaning is clear.
Addicting, especially for non-professional usage, is perfectly fine these days.
But I tend to be a descriptionist.
Chee_Koala@lemmy.world 11 months ago
I need a solid tutorial vid to get me goin on this one, somehow it’s mechanics fail to click in my brain and I have the hardest time just not dying. Anyone have a lead on that?
glimse@lemmy.world 11 months ago
I still haven’t beat it but the 2 tips I learned that changed the game for me are:
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Don’t select your building blueprints right away. Wait until you’ve unlocked more of the map to see what you can actually use
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Build the crude workshop ASAP and start making planks and fabric
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BaroqBard@lemmy.world 11 months ago
My main suggestion is to set your recipe limits - if you just keep making everything beyond reasonable levels, you run out of materials nonsensically, i.e. “No, I REALLY don’t need 200 brick, thanks, I’d rather have some pottery, just a LITTLE BIT, PLEASE”
Rentlar@lemmy.ca 11 months ago
I think I love this game so much because I tend to be a macro player in RTS games (queuing up a bajillion actions for each unit)… so being able to set “keep my stocks of these at 20, these at 10” gives me such joy.
Damionsipher@lemmy.world 11 months ago
Beside each race portrait there is an expanded menu that shows what makes them happy. Referencing this menu is essential to ensure your workers don’t die or leave. I pretty much always get a lumber mill or carpenter asap to help speed up plank production too. Cloth and brick production are pretty essential too, but with planks alone you can at least get everyone housed in the large shelters.
Kaldo@kbin.social 11 months ago
Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.
Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you're just raising the hostility for no reason.
Touching_Grass@lemmy.world 11 months ago
This was me too. I know I would love it if I gave it the time but my first few playthroughs didn’t catch me right away. Couldn’t get into the game loop
DrMordinSolus@lemmy.world 11 months ago
Is this like Frostpunk?
Potatos_are_not_friends@lemmy.world 11 months ago
Kinda. Frostpunk, I felt I had to choose between multiple bad choices. Where this is a bit more optimistic.
It’s more RTS-feeling, where you can CHOOSE to go to that route, and just roll with the punches. And it’s so sweet when your choices line up to the danger.
glimse@lemmy.world 11 months ago
Yeah!
glimse@lemmy.world 11 months ago
I bought it Saturday then played it for like 24 hours straight. Got close once but haven’t won yet
CraigeryTheKid@lemm.ee 11 months ago
I played it a few months ago, before 1.0, and honestly the difficulty pushes me away.
I expected for it to get harder over time, yes, but coming straight out of the tutorial I couldn’t “succeed” on the first real game. Pretty sure I had everything on easy too. Maybe it was the second game, either way.
Potatos_are_not_friends@lemmy.world 11 months ago
Interesting!
I’m no where near an expert.
How are you playing it?
Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you’re angering the forest too much, pull back your wood cutters. Also, don’t open a new area without being ready with ingredients.
It’s a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.
Rentlar@lemmy.ca 11 months ago
I love city-builders, RTS and roguelite… this looks like a fun game.
Potatos_are_not_friends@lemmy.world 11 months ago
You’re gonna love it
Rentlar@lemmy.ca 11 months ago
I am loving it!
Justas@sh.itjust.works 11 months ago
I have played that game in early access and it was pretty good. The devs really listened to the players to make it better.
ABCDE@lemmy.world 11 months ago
I bought it ages ago but still haven’t booted it. I guess now is the time!
Jambalaya@lemmy.zip 11 months ago
Did it arrive on gamepass yet?
Shadowedcross@lemmy.world 11 months ago
Yep
basic_spud@kbin.social 11 months ago
Did they ever add gamepad support?
smort@lemmy.world 11 months ago
According to the Steam page, it does not have controller support.
I’m waiting for that too, so I can play on the Deck or on the couch
Potatos_are_not_friends@lemmy.world 11 months ago
That’s my current wish. After 50 hours on my computer, Im excited to take it with me on a keypad.
zerosilversky@lemmy.world 11 months ago
I’ve played almost exclusively on my Steam Deck since early access. I’d argue it’s actually easier to play on the Steam Deck with all the hotkeys and whatnot mapped to buttons.
BaroqBard@lemmy.world 11 months ago
Yeah, I guess I’m gonna dogpile here a bit, but can confirm it’s pretty solid on the deck. I thought I’d hate track-padding, but it’s actually pretty pleasant. Just had to remap a couple things, like wood-cutting & a couple back paddle buttons and it plays surprisingly smoothly. I’ve played on both PC & deck and oddly I’m starting to get to like playing on the deck a little bit better actually
superpill@lemmy.world 11 months ago
You can play it on the deck if you just use one of the trackpad as mouse, I do it all the time :D
Minnels@lemm.ee 11 months ago
I don’t have too much time to play because of parental duties but every second I have goes to this game now. Looking forward to the next time I can sit down and play a map, solving the puzzle, gaining some resources for meta progression. It is so good.
Kaldo@kbin.social 11 months ago
One of the best games I've played in recent memory, even during EA. Extremely polished and well designed, it's worth every cent and if this doesn't convince you I think it still has a free demo you can try.
OutlierBlue@lemmy.ca 11 months ago
Yeah seriously. Amazing devs who kept on their update cycle and listened to their fans. A lot of the QoL improvements were suggested by the community.
I bought it during last year’s Steam Winter sale and it’s one of my most played games.
Potatos_are_not_friends@lemmy.world 11 months ago
I started playing it around May 2023, and it was pretty solid.
So to see a massive list of changes since then, just wow!
Kaldo@kbin.social 11 months ago
They have been amazing in terms of updates - regular meaningful updates every 2 weeks, it was amazing to see the game evolve so fast. I hope it means they just had a really good codebase and established workflow rather than they were crunching though.