Can’t watch right now but I’m interested to see the rationale. Steam input is probably one of the best features of steam and one I couldn’t live without it once my eyes had been opened.
Steam Input is an Embarrassing Disaster
Submitted 3 days ago by WhiskyTangoFoxtrot@lemmy.world to games@lemmy.world
Comments
Aurenkin@sh.itjust.works 3 days ago
cecilkorik@lemmy.ca 3 days ago
“Disaster” is obviously just hyperbole for clicks. He raises some valid nitpicks, but they’re just nitpicks. It’s a reasonably good system. I wouldn’t mind having some of the quality-of-life features he suggests though.
ms_lane@lemmy.world 3 days ago
Also they need to implement proper Xbox One/Xbox Series controller support.
ATM it just falls back to a 360 controller, which doesn’t have support for the impulse triggers Xbox One/Series controllers have.
ekZepp@lemmy.world 3 days ago
99.9% of players use it without issue. But sure, if you can’t make it work is the software fault.
TachyonTele_Esq@piefed.social 3 days ago
Dude spends waaaay too much trying to explain what he was going to do zzzZzz
CosmoNova@lemmy.world 3 days ago
It was pretty shit when I got my Steam controller. I won‘t sugar coat it. Inputs wouldn‘t register for me, there‘s no manual or support to help you with anything and the UI is damn confusing. Steam Imput being mandatory while not working properly meant I didn‘t really use the Steam controller for weeks. A recent update improved it a lot on my Linux machine, however and I can enjoy the controller now.
Still can‘t move actual gyro inputs into other software though. That still sucks. Hope they ditch Xinput soon or they make the drivers open source do someone else can build something better.
rtxn@lemmy.world 3 days ago
Sounds like my dad trying to use an app on the phone that recently had a minor UI layout change.