Today’s game is some more Ghost of Tsushima. I got into Act III today, but before I talk about that I wanted to talk about the snow.
Namely the way it looks. It’s got the footsteps just right, like that almost crunchy pattern it has. But more interestingly to me, was the slush. There was a path that I was walking on that got that weird snow slush texture just right. I think it’s really cool the game was able to capture that in its world.
Spoiler
Image More depressingly though is the Horse’s death. I knew it was coming but it still hit pretty hard. There’s something about games like this that just really feel like punching you in the stomach with a horse death. I know I can count quite a few other times a game has done it.
There was also this guy i poisoned. I’m not sure if this was intended or the AI was just being a little weird but he crawled right into the fire, lit himself on fire, and died. The way he moved into the fire didn’t seem to have the same “finesse” as the rest of the game so I think it was just the AI being weird, but it was certainly interesting nonetheless.
I ended off right after getting into Act 3. The rest of the game world is closed off to me, so I didn’t want to push further in case it took a while. But I’m gonna try and make a final push to complete the main story tomorrow. I think I can get it done with how few missions I remember there being.
Vegan_Joe@anarchist.nexus 3 days ago
The third act started on a punch to the gut that marred the playful fun the game had built up to that point.
I had done Iki Island (director’s cut DLC) just before starting the third act, and it was pretty amazing. I think it hit the redemption notes of starting from scratch much better than the third act did.
It was also hard for me to buy the contempt against the ghost for going rogue. You’d think they would appreciate someone taking out entire armies by themselves.