I wasn’t really looking for a new game, just browsing around and ended up trying this out of curiosity. It’s a space MMO that runs in the browser, but what caught me off guard is how movement works. Instead of the usual “point and go,” you actually have to think about how your ship accelerates and moves over time and plan movement according to current orbital paths / locations. Took a bit before i got used to it, but once it did it felt pretty rewarding.

The 1:1 scale of the solar system also feels different since everything is based on real distances. Traveling actually takes planning instead of just clicking somewhere and instantly arriving.

It’s still in Alpha testing and the mobile version is a little clunky with some hiccups here and there. But it doesn’t feel like a throwaway browser game either. There’s deffo something more going on under the hood.

I’ve been messing with it here if anyone wants to see what I mean: space.zerog.live

Not sure if this kind of realism is something people stick with long-term, but it’s a pretty different experience compared to most space games I’ve tried.