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Cities: Skylines II - Performance, Post-Release Plans & Goals

⁨71⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://store.steampowered.com/news/app/949230/view/3744239011016556921?l=english

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Comments

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  • scrubbles@poptalk.scrubbles.tech ⁨1⁩ ⁨year⁩ ago

    While some setups on PC have challenges, we concluded the performance is not a dealbreaker for all the players. For us, the number one priority is for the players to have fun with the game, and we had seen enough feedback from players enjoying the game that it would be more unfair to postpone. We know we will keep working on the game and do our best to fix issues as fast as possible, so we wanted to respect the announced release date and allow people to start playing the game.

    I’ve gotten a lot of flak here on Lemmy for saying this was their plan, because I’m now… 11ish hours into my game and loving it and I don’t need super high framerates.

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  • deagle2008@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I don’t understand the hate unless ppl were not reading the developers prelaunch disclaimer. The message was quite clear that the game was Not optimized. There description of the issues all but indicate not to buy the game on release.

    Why buy a game that the creators admitted isn’t completely polished to then cry about framerate and performance issues?

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    • BURN@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Because it shouldn’t be released if it needs a disclaimer. People are fed up with half finished games being sold at full price with “promises” of fixes in the future

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      • MeanEYE@lemmy.world ⁨1⁩ ⁨year⁩ ago

        So much this. Because optimization part is not guaranteed to come. There are many number of other developers who have done exactly this. Promise specific things, you purchase the game only for them to go… yeah about that optimization thing, it’s far easier if we just change minimum requirements and let the hardware grow into it. After we’ve already paid of our investment.

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      • ours@lemmy.world ⁨1⁩ ⁨year⁩ ago

        If the game is well known not to be finished, they should have sold it as Early Access.

        Non-functional requirements are still requirements.

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    • bighi@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Just because CO announced, a few days early, that they were releasing an unoptimized mess, shouldn’t people complain about it being an unoptimized mess?

      We should never think it’s okay for companies to release underdeveloped, unfinished games.

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      • monk@lemmy.world ⁨1⁩ ⁨year⁩ ago

        They informed customers so they can make their own decision. I have hardware that allows me to play the game.

        I’m playing a developed, finished game. If you don’t have hardware that can run it, then wait until it’s fixed.

        They were open and honest, and I’m not sure why you’re so angry with that

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    • 9715698@lemmy.world ⁨1⁩ ⁨year⁩ ago

      Yeah I’m also surprised this is blowing up. If a developer says before launch that there are optimisation issues, reading between the lines you can assume they’re going to be very severe.

      Still it could have helped if they gave some benchmarking examples to further set expectations.

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  • dinckelman@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I’ve played this game for a few hours, and yes, it does run like garbage. That said, I could close my eyes to all of that, if they didn’t also launch the game with several infuriating bugs, and a handful of design choices I really don’t understand yet.

    I’ll let it brew for a while. Hope is not lost, but I’m not ready to play this yet

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    • Narrrz@kbin.social ⁨1⁩ ⁨year⁩ ago

      what bugs, if you don't mind my asking? I haven't tried it yet - my decade-and-change old pc would probably just pop like a corn kernel.

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      • dinckelman@lemmy.world ⁨1⁩ ⁨year⁩ ago

        Buildings become indestructible once placed. Some roads don’t connect because of “invalid shapes”, while being as simple as it can possibly be. The endless high rent pop-up. Services not being detected despite them being literally next-door

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  • robojeb@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I get between 35-60 FPS on high with a Ryzen 3600X and a RX7900 XT at 1440p. I’m only medium sized right now but it’s not worth complaining about. As I get bigger I’ll just turn settings down if they haven’t patched performance.

    It does seem like VRAM is important, gputop shows using around 12GB.

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