Today’s game is some Assassin’s Creed III. This was what i had lined up to play after Max Payne 2, and initially i was going to play some more of that. But i had decided to set this up ahead of time. Then… i decided to make sure it works… and i kind of lost track of time. These games are kind of my Guilty pleasure. I pick a time period that sounds interesting to me, and then get lost in it. I wish we’d see more modern ones. I personally love to see things closer to modern times rather than ancient times.
This game was actually my very first PS3 Game. I remember moving around a lot when i was young, and that’s when i finished the game. It was like 3 AM and i was up in the living room, having Connor chase after Charles Lee. Too this day Connor yelling for Lee is still burned into my head. I still have my disk copy on the shelf next to Black Flag, God of War Trilogy, and Fallout New Vegas.
Going back to this? It’s… a little rough in some spots. This is the remaster so i’m sure some things look better. But Haytham feels slow. Maybe Connor will be better. But the Parkour is a little hard for me to wrap around too, and the combat… well. It’s a lot like The Arkham Games, that’s all i really have to say. It’s still fun despite these flaws though. Though, i am sure i am biased due to growing up with this game (it legit helped me pass my History Quiz).
As for the remaster? It looks great. There’s still some spots where you go “yep, that is definitely a 360 game” but it still looks pretty good. Especially, look at this kid:
That is a 360 era child if i’ve ever seen one. It’d fit right at home in a Elder Scroll’s game i think.
The plot twist with Haytham i’m surprised i missed growing up. I know i probably wasn’t the sharpest tool in the shed as a child, but he has a literal sign on his cloak showcasing it. Then again, PS3 wasn’t 1440P, so it’s possible i missed it.
Tomorrow, will be more Max Payne 2. I will not be side tracked. No matter what. Childhood Nostalgia can wait.
hoppolito@mander.xyz 4 hours ago
I liked the game well enough when it came out, had a good friend at the time whom I always traded little game design insights and fun facts about the AssCreed games with.
But the one thing nowadays I always remember about this one is that the ‘opening’ part is looooo(…)oong - until you really swing you sword and hidden blade about it takes hours of grand opening, shipping to America, learning the controls, doing little ‘preview’ missions in a restricted zone, then
Spoiler
finally switching to the actual main character only to have to do a new tutorial intro all over for a couple of hours.
It felt somewhat compelling the first time round but on subsequent playthroughs it really stretched your patience - imo, of course.
MyNameIsAtticus@lemmy.world 4 hours ago
Yeah, I’ve sunk maybe 4 hours in already and I only just got out of Haytham’s part. Granted I went off and started doing all the Sync points, but still. The game’s pacing really is it’s biggest issue
hoppolito@mander.xyz 4 hours ago
It was mind blowing to me on a technical level back then though. I just remembered the footprints in the snow, the slow-trudging animations in the deep snow, the free-running along trees, all that was really cool.
Sidenote: thanks for always posting some interesting games to learn and/or reminisce about. Haven’t been posting much in your threads but they are always a joy to read when they pop up!