A Destiny-style social hub is "on the feature list" for Helldivers 3, says Arrowhead CEO
Submitted 11 hours ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 11 hours ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
theunknownmuncher@lemmy.world 7 hours ago
It already takes a literal eternity to earn the super credits needed to unlock actual game content, not just cosmetics, without paying them real money.
If they’re already thinking about Helldivers 3, it completely kills my motivation to even try to unlock more Helldivers 2 content, unless we are somehow guaranteed that our unlocks and super credits will carry over.
I genuinely don’t understand why this game is in the good graces of the internet while infested with pay-to-win non-cosmetic microtransactions. The “social hub” will exist not to socialize but as a place to display your paid content to other players.
Nelots@piefed.zip 5 hours ago
(First of all, sorry for the long-ass comment, I didn't expect to go on this long when I started writing it lol.)
Did you read the article? They were essentially just saying, "We would like to do X, but it's unfeasible in HD2 so it's on the bucket list for the next game". It's not like they're saying they have the entire sequel planned out. They even mention at the bottom of the article that HD3 is likely still many years out.
I'd say the game is more pay-to-enjoy than pay-to-win. I don't think you can really call an exclusively PVE co-op game P2W, but even if you could the base warbond has some of the strongest gear in the game for every faction, and the devs tend to try and keep most of the weapons pretty well balanced overall. Maybe with the exception of democratic demolition, which has had a whole suite of completely OP weapons since it came out and unlocks several new ways to play with thermites and the grenade pistol.
As far as why the internet praises HD2... there's some good and some bad with the game's monetization. I think the community tends to overlook the bad either because our standards are too low from most other live-service games, because we don't notice them as a consequence of being veteran players, or we think the good outweighs the bad (or all of the above).
The Good: Unlike most live-service games with battlepasses, HD2 doesn't abuse scummy tactics like FOMO by making you permanently miss the warbond (battlepass) if you don't pay or play enough. You can unlock literally any warbond at the same price (with the very new exception of collab warbonds which are bit more expensive) and in any order, and they're all viable in their own way. And importantly, you can get the premium currency in-game just by playing. The free base-game warbond has as much content as 3 of the other warbonds combined (including nearly enough super credits for your first premium), and you will likely have enough credits from playing the game for two or three new warbonds by the time you finish it. Also worth noting that each warbond comes with 300 super credits, so they're a bit cheaper than they look on the tin.
The Bad: There are simply too many warbonds now, and to my knowledge the rate at which you earn super credits hasn't increased even once since the game released. This wasn't a problem when you only had 3 to buy, but there are now 16 premium warbonds and it takes far too long to grind. Thing is, most members of the community that regularly play and care about updates probably have a lot of them and don't notice this problem as much. I'm curious if the influx in new xbox users will change this at all? The biggest issue is that you don't earn more credits on harder difficulties. This means that "grinding" in HD2 doesn't consist of playing the game and having fun for a while, but instead re-running missions on the first or second difficulty to raid POIs for 4 hours just to get a new warbond. And since extraction takes too long, you're encouraged to return to the menu while doing this, so you don't even help with the galactic war at all.
theunknownmuncher@lemmy.world 5 hours ago
You caught me, no, I should have read it before typing.
Still, thinking about the possibility of the next game is killing my already low motivation to grind. I’ve already unlocked all of the content you can buy from samples, but the super credits are just too painfully slow for me. I think the remedy would be some kind of currency exchange system that allows you to trade samples or slips for super credits and vice versa.
I’d say it’s fair to make a distinction between “pay-to-win” and “pay-to-enjoy”, but I’d argue that the distinction makes little difference because “pay-to-enjoy” is just as bad. I’d have absolutely zero complaints about any of this if the paid content was only cosmetic stuff.
All of your comment is pretty fair and valid. Things could definitely be worse. Maybe I should be more grateful for that? There is a FOMO aspect to their rotating shop, but the warbonds are always there which is “nice” of them.
The gameplay is really fun and a great experience.